
Ray Tracing is one of the main features for this generation of games. The first time I came in contact with this technology was with Ratchet & Clank: Rift Apart for PC, and a bit later in Ghostwire: Tokyo. Both games were very eye-candy material with RTX On, at least on my opinion.
But we all know it comes with its costs. Ray Tracing is very demanding, and some people avoid it because it consumes a lot of GPU power and according to them, it's not worth the FPS drops.
What do you think? Do you enjoy Ray Tracing in games? Do you feel any major differences by the presence or absence of this technology in games?












