TL;DR in bold.
I absolutely hate difficulty options in set tiers. I am vonstantly changing between them and I tend to find normal too easy, hard to hard and then I'm left questioning am I winning cause I'm on normal or by being on hard am I wrecking the experience, it's the most unsatisfying feeling. I tend to choose normal and raise or lower the difficulty of the game but this is such an annoyance when balance goes out of whack and the question lingers, is it the games intention, is it me or is it the difficulty option causing ease or harshness.
That said, set difficulties tend to implement the idea that you can reduce difficulty to your liking by grinding but this can get tedious and another problem arises, you could be on a boss that you may feel the need to grind and then trivialise the next handful of boss cause it was that one boss that the mechanics were difficult for you, It's why I stopped doing it in Souls games and if there isn't a recommended level, you can unintentionally make the game too easy also by doing all side stuff, many a boss in Elden Ring was trivialised cause I got to meticulous with exploring an area. Difficulty sliders and modifiers are much the same with the issue being the uncertainty of tuning, the difficulty balancing should not be for the player to QA.
Now, Khazan comes out and while this game is infuriatingly difficult in your first run and you really, really need to learn the game, you'd think you would grind some levels or gear if you are stuck on a boss, nope. The genius here is the difficulty is really high but you get rewarded EXP for just attempting bosses and skill points for fighting any enemy whether you succeed or not so just the act of playing the game you, yourself get better and also the games difficulty reduces all the while and you don't need to grind anything, it feels as if balance comes about in an organic way, the difficulty hits just right, the only problem is it's a little stingy with EXP. Just attempting a boss, you will gain more EXP the further you get. Difficulty has always been an issue in gaming up until now, this is the first time I've seen it addressed to almost fixing the issue completely. Khazan still isn't perfect in this regard, you still need to return to the hub and upgrade your gear to make proper use of the levels gained but it's the blue print for how games should progress going forward, no nonsense like Skadu Tree fragments to tune the difficulty and being stuck six hours on a boss feels less wasteful. It really is as simple as asking the player to get better themelselves and then rewarding the player with EXP and more skill potential in that process of simply attempting to get better so they can naturally meet the demands of the game without going out of their way or unintentionally ruining the balance of the game.
I believe AI will come into play here in the future and do much the same thing but tailor it all better to the players needs but this is the first step to that and it is such genius, if a little stingy in Khazan.
Last edited by LegitHyperbole - on 21 May 2025











