| Zkuq said: What you say about PoE2 sounds more like poor design to me. I don't doubt that the game is fun, and maybe even the boss fights are great, but I'm not at all a fan of challenges that you end up beating due to random factors. I don't mind some randomness for sure, but when it feels like all you did differently to pass was... nothing, besides get slightly different random factors, I don't personally enjoy that, and at that point I consider it poor design. It could be alleviated by giving XP simply for trying, but I think the core issue is still poor design. What I meant by accomplishment is, well, I've only played Sekiro, but I imagine it's the same for soulslike games and probably some other kinds of hard games too. I think those are the kind of games where succeeding can feel rewarding (at least to many). I haven't played PoE, but I have played Grim Dawn, which to my understanding is at least in the same genre. In Grim Dawn, I've had some difficult fights, and while randomness wasn't a huge factor in them, I didn't feel like accomplishing much after beating them. In that sense, I think I understand what you mean, but you're talking about a different kind of difficult than I was. |
I loved the difficulty in Dark Souls keeping you on your toes. But not the boss fights however, hated those.
The best times were sparring with a Tower Knight for 20-30 minutes and finally defeating him with a sliver of health left. And falling down a path in the Depths, getting stuck at a midway checkpoint and slowly had to map the area and dangers in many attempts. The XP gain is learning the environment and the enemies in it. That felt immensely rewarding. The boss fights just felt scripted and annoying obstacles :/
The last games I played on the hardest difficulty were RE7 and RE8 in VR. Although I didn't finish RE8 on its hardest difficulty. One boss fight is too random while you're stuck in a turret gun thing, not fun.
Anyway out leveling enemies has always been bad design, a crutch. It's meant to keep you from wandering into places you're not meant to access yet, but it also trivializes any fights. It also leads to some odd gameplay. I played TW3 on easy, then sought out the hardest targets far above my level for rewarding battles while being able to explore the world at my leisure.
Nowadays I skip games without difficulty options.







