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Forums - Nintendo - NS2 only offers 64GB or Game-Key cartridges

Even on the original Switch, large games were often downloads. Compilations generally just had one game on the carts. So it's not that surprising.



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Conina said:
Bofferbrauer2 said:

I mean, try even to find a new SD card or USB stick with less than 64GB...

No problem. You can get SD cards and USB sticks down to 128 MB on Amazon & Co.

Super easy, barely an inconvenience.

Yeah,  but are those new or manufactured like 10 years ago and still not being sold?

Most if not all of the smaller versions are simply old stocks that are still left on Amazon, not newly produced chips. 



KLXVER said:
Darwinianevolution said:

By the same logic, just because you are combating piracy doesn't mean you can take away the ownership from your customers, much less do it whenever you want. Not just because of ethical concerns, but because they'd be opening themselves to a boatload of financial and legal troubles. There's going to be hell to pay if they decide to implement this, no decent consumer protection law is going to allow that.

You do something illegal with a thing you bought, you lose that thing. You rob a store with a knife you bought, the police will take away your knife. Im not sure why gamers should be above that law. Just dont steal games and you will be fine.

It's only "illegal" if it's been tested in front of a court of law.

We are "trusting" Nintendo to do the right thing here and abide by the law.
However I am legally allowed to make modifications to my console, so if Nintendo bricks my console (Note: I haven't modded it, just stating hypotheticals), then Nintendo has broken the law.

Soundwave said:

Physical games are over, people just need to get over it. Nintendo honestly shouldn't even be offering this, physical games on a portable platform is stupid at this point. PS6 will not have physical games, neither will whatever the next XBox (PC in a box) is.

Not over. Just on it's last legs.

I won't buy a console if it doesn't have Physical.

Soundwave said:



Nintendo is just stuck catering to this shrinking market because some parents must have a physical copy of a game for birthday/holiday gifts and Japan being a "trade in your game after a week" culture, but ultimately that's not going to sustain physical games and people are going to have to move on.

Is it actually a shrinking market though? Because the Switch has been Nintendo's biggest software pusher, setting all kinds of records for the company.

Soundwave said:

Physical games are just not feasible in the modern industry, when you can have a digital copy that is free of any shipping/packaging + retailer cut fee that alone right there is like $15 cheaper. 

Except the Digital costs aren't cheaper for the consumer.
In-fact, games have been trending upwards in price.

And the tidbit? Many developers/publishers in recent years have been constantly breaking records on copies sold and making record profits, these companies aren't struggling financially where they need to ditch physical.




www.youtube.com/@Pemalite

Jumpin said:
FlashmanHarry said:

I would imagine it's tied to the high bandwidth needs of the new carts. I'd imagine different sizes will be made available sometime in the future. How long it'll take nintendo though is anyone's guess.

Agreed. Game Card sizes will almost certainly increase as the generation progresses. This has occurred in every generation since Game Cards replaced cartridges and disks.

But I think it's noteworthy to consider... 64GB? That is a huge number. That is larger than the entire Witcher 3 Complete (all expansions) + Xenoblade Chronicles X DE, and Breath of the Wild with all DLC combined.

I don't think it makes sense to use Switch games as the reference here. Let's see how big the average story driven Switch 2 title is. Because if the Switch games are are 12-20GB, Switch 2 will likely average around the 30-40GB mark.



Pemalite said:
KLXVER said:

You do something illegal with a thing you bought, you lose that thing. You rob a store with a knife you bought, the police will take away your knife. Im not sure why gamers should be above that law. Just dont steal games and you will be fine.

It's only "illegal" if it's been tested in front of a court of law.

We are "trusting" Nintendo to do the right thing here and abide by the law.
However I am legally allowed to make modifications to my console, so if Nintendo bricks my console (Note: I haven't modded it, just stating hypotheticals), then Nintendo has broken the law.

Soundwave said:

Physical games are over, people just need to get over it. Nintendo honestly shouldn't even be offering this, physical games on a portable platform is stupid at this point. PS6 will not have physical games, neither will whatever the next XBox (PC in a box) is.

Not over. Just on it's last legs.

I won't buy a console if it doesn't have Physical.

Soundwave said:



Nintendo is just stuck catering to this shrinking market because some parents must have a physical copy of a game for birthday/holiday gifts and Japan being a "trade in your game after a week" culture, but ultimately that's not going to sustain physical games and people are going to have to move on.

Is it actually a shrinking market though? Because the Switch has been Nintendo's biggest software pusher, setting all kinds of records for the company.

Soundwave said:

Physical games are just not feasible in the modern industry, when you can have a digital copy that is free of any shipping/packaging + retailer cut fee that alone right there is like $15 cheaper. 

Except the Digital costs aren't cheaper for the consumer.
In-fact, games have been trending upwards in price.

And the tidbit? Many developers/publishers in recent years have been constantly breaking records on copies sold and making record profits, these companies aren't struggling financially where they need to ditch physical.

Yes, physical is on it's last legs I think that's fairly obvious. For the "I won't buy a console if it's not physical" then that probably means PS6 and XBox and Steam are all out and Switch 2 is going be a barely physical platform. The 3rd party games will be overwhelmingly Game Key Cards and the Nintendo published cartridge games you will it looks like be paying a $10 premium for (so hurray for $70+ games in that case). 

Game sales being good doesn't really change the dynamic that publishers need the best margins on their games today more than ever with game development costs being sky high. Losing $5-$10 margin on a copy of a game (probably more than that on Switch 2 since the cartridge while not super expensive is probably still another $7-$10 cost on its own) to have a retail version makes less and less sense when digital is becoming the standard anyway.

That's the other problem too is physical games even when they have some/all data on a disc or cartridge present a problem in that modern games are designed to be played off much faster mass storage. The PS5 internal storage is way faster than a Blu-Ray disc drive can be, so basically you're not really playing many games off the disc themselves, it's off the HDD making the disc just a glorified key card in a way. For Switch 2, getting faster cartridges to make the UFS 3.1 internal storage so you don't have a weird disparity where cartridge games take way longer to load (lol) also likely makes the cartridge itself more expensive. So that's a problem and it looks like Nintendo isn't willing to eat the cost of that per game. It's being passed on to the consumer as their physical games now have a $10 premium it looks like over digital.  

Last edited by Soundwave - on 12 May 2025

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Soundwave said:

Yes, physical is on it's last legs I think that's fairly obvious.

On it's last legs?

Almost 50% of Nintendo's software revenue is still from physical software:

And if we exclude "download-only software" without choice between digital and physical, the physical versions are way above 50% software revenue.

I like the option between digital and physical Switch games. Even if the physical versions are $10 more expensive, you save that money on expensive MicroSD Express cards.



Conina said:
Soundwave said:

Yes, physical is on it's last legs I think that's fairly obvious.

On it's last legs?

Almost 50% of Nintendo's software revenue is still from physical software:

And if we exclude "download-only software" without choice between digital and physical, the physical versions are way above 50% software revenue.

I like the option between digital and physical Switch games. Even if the physical versions are $10 more expensive, you save that money on expensive MicroSD Express cards.

The issue is the margins are simply far better on digital for both Nintendo and 3rd parties. 

It's not a win for Nintendo or a 3rd party that Wal-Mart or whatever gets a $10 cut out of every game nor are the physical packaging/shipping costs of games free. 

That's why really none of the three (Sony, MS, or Nintendo) are willing to really stick their neck out for physical games. All the manufacturing side parties involved stand to make more money in a digital only world, so the end result being a rapid shift to digital only basically isn't that shocking. 

Nintendo is making a few concessions here, but y'know you can't then really complain that for example that they're charging more for physical copies. If you want a physical copy and just cannot live without one, well then you can pay the extra $10 cost of the cartridge + shipping + packaging that comes with it I guess. In the long haul that basically is a death sentence to physical games, because a big part of why people were still open to physical is the cost was the same as digital. 

If Nintendo is bailing out on that and saying "screw this, we're not subsidizing that cost anymore" then most consumers are just going to say "fine, I'll just get the digital version". 

PS6/Next XBox are likely to be all digital with no disc drive period. Disc drives don't even make sense any longer because there's no disc drive that's anywhere near as fast as the internal storage for modern game systems. So that's another problem. 

Nintendo is keeping a toe dipped in the physical market, but it's coming with a bunch of caveats that make it basically unappealing. So 3rd party games basically by and large will be Key Card games, so basically just a bunch of useless plastic, and Nintendo will give you cartridge games if you want, but you're going to be paying like $70-$80 a pop for those physical games because Nintendo is no longer going to subsidize the $10-ish cost of the cart + retail cut + packaging/shipping costs. That's more or less digging physical's grave without saying you're doing that outright. 



Soundwave said:
JackHandy said:

I find it interesting that here we are in 2025, and we're seeing the same sort of thing happen that happened to the N64. A Nintendo console being hamstrung by its adherence to cartridges. Crazy.

This is nothing like the N64. 

I WISH we had freaking digital download options in the N64 it would've made the system 100x better. N64 carts cost like $30 all-in, Switch 2 carts are maybe $8, the cost isn't close.  

Physical games are just not feasible in the modern industry, when you can have a digital copy that is free of any shipping/packaging + retailer cut fee that alone right there is like $15 cheaper. 

Physical games don't make sense in 2025, that's all there is to it. The Switch 2 cartridges are likely not that expensive, but why even bother giving away another $8 of your profit margin plus the packaging cost plus shipping cost plus retail cut cost as well. It doesn't make sense. 

If high speed internet and mass storage was a thing back in the day, game key cards would've been a GODSEND for the N64. It would've opened the door to $49.99 games + a bunch of games like Resident Evil 3, Metal Gear Solid, etc. etc. would've likely have been possible on the system with no fuss. I wish we have Game Key Cards and digital downloads an option back in the late 90s, it would've given the N64 way better games at a much more affordable cost. 

The issue with digital is no one knows what happens to your digital games once the services shut down.

If game companies effectively let you do whatever you want with your digital data after the generation ends, then I think more people would take up digital gaming.  Why can't I simply copy my data to a USB drive and then drag it across easily to a new/second hand console 20-30 years from now if my console dies and I buy a replacement from say ebay/amazon/marketplace? At the end of the generation of a console, they should release firmware that turns off all the DRM nonsense and let us use them like retro console however we wish. 



 

 

Soundwave said:

The math holds up fine when 90%+ of the third party games on the Switch 2 are going to be Game Key cards, that already tells you all you need to know. The total Switch 2 physical library is going to be overwhelmingly a bunch of Key Cards, then you'll have the Nintendo published games and that's about it. Only a few 3rd parties are going to bother with putting their game on a cart, and they're not evil or bad for doing that. It just makes sense. 

The Key Card exists because 3rd party publishers don't want to pay the damn $8-$10 for the cartridge and they're correct in not wanting that. In 2025 when game budgets are skyrocketing, you can't expect publishers to subsidize even $8 a copy ... that money is important to their bottom line. Key Cards let Nintendo still have a physical presence. Even Nintendo themselves is not willing to subsidize the cost for physical, we're seeing physical games have a $10+ premium over digital Nintendo software. You want the cart? Well then you can pay $70-$80 a game for Nintendo games, that's just how it's gonna be. 

Digital is more profitable, even Nintendo knows that. A 30% cut from 3rd party sales for example would net Nintendo billions of dollars of extra revenue on software just from 3rd party fees alone quite probably for the course of a generation. That's a huge windfall for Nintendo and Sony to be able to not only get their standard licensing fee but another fat chunk of revenue for essentially doing nothing? That's fantastic margin expansion, every business lives for that. 

Nintendo has long relationships with retail in Japan that's the main reason they are sticking with having a foothold in physical, but it will diminish as time goes on and the fact if Nintendo is going to cry about a digital future, they'll be crying all the way to the bank.

Playstation 6 and Switch 3  (and whatever the next XBox is if it even releases) will be digital only and both Sony and Nintendo will make more money in the long run that way. Switch 2 is probably the last major console that will support physical media and it will be kinda shitty support frankly. A ton of Game Key cards and Nintendo physical games with a mark up. So for those who really are all about that, enjoy it while it lasts (and also enjoy paying $10 more per game in many cases). GameStop probably won't even exist past 5 years, it'll be a minor miracle if they can make it that far. The writing is on the wall and there's no huge incentive for Nintendo or Sony to want a physical/digital mix, they again stand to make more money in a digital only future. 

Physical had its time, at this point it's just becoming a farce. Like what? Cyberpunk and like 2 other games are slated to be physical releases on the cartridge itself? And the Nintendo ones are like $70-$80 a pop for physical? The writing is on the wall here. 

While digital is more profitable when you look only at an individual copy, it's actually more profitable to offer both digital and physical formats for games because the total volume of game sales increases tremendously. Like I said in my previous post, physical still accounted for ~70% of copies sold for games that are offered in both formats. It's something that you have ignored in your rush to defend anti-consumer third party decisions. The same logic of offering games in both formats obviously also applies to royalty fees. Physical vs. digital isn't a zero-sum game, because the removal of the physical format doesn't necessarily result in an additional sale for the digital version; it's actually quite common that the result is the loss of a sale.

So far there have been no credible news that physical games will cost $10 more than digital ones in the USA. A price hike on physical only exists in Europe, so why is that? It's because European retailers have regularly undercut the digital prices, so now their typical undercutting will make digital and physical games cost about the same. That's how things work in the real world.

The main reason why Switch 2 still offers physical games is obviously that the majority of Nintendo games sold on Switch 1 were on game cards. Only a stupid company would turn against their own customers.

The use of game-key cards will likely become less prevalent over time. Game-key games will have a hard time becoming million sellers regardless of the strength of their IP. We've already seen this happening with all the code-in-a-box and partial download games on Switch 1. Every few years the industry happens to bet on the wrong horse; the industry sure wants to force an all-digital future, but that doesn't mean that gamers will go along with it. Other such failed endeavors include killing of the used games market, forcing always online, replace handheld gaming with mobile gaming, and most of all, trying to end Nintendo's run as a console manufacturer.

Lastly, it's so laughable that you portray $70-80 for physical games as a downright terrible thing. You know why? Because the offered alternative of $70-80 for digital games is much worse.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

RolStoppable said:
Soundwave said:

The math holds up fine when 90%+ of the third party games on the Switch 2 are going to be Game Key cards, that already tells you all you need to know. The total Switch 2 physical library is going to be overwhelmingly a bunch of Key Cards, then you'll have the Nintendo published games and that's about it. Only a few 3rd parties are going to bother with putting their game on a cart, and they're not evil or bad for doing that. It just makes sense. 

The Key Card exists because 3rd party publishers don't want to pay the damn $8-$10 for the cartridge and they're correct in not wanting that. In 2025 when game budgets are skyrocketing, you can't expect publishers to subsidize even $8 a copy ... that money is important to their bottom line. Key Cards let Nintendo still have a physical presence. Even Nintendo themselves is not willing to subsidize the cost for physical, we're seeing physical games have a $10+ premium over digital Nintendo software. You want the cart? Well then you can pay $70-$80 a game for Nintendo games, that's just how it's gonna be. 

Digital is more profitable, even Nintendo knows that. A 30% cut from 3rd party sales for example would net Nintendo billions of dollars of extra revenue on software just from 3rd party fees alone quite probably for the course of a generation. That's a huge windfall for Nintendo and Sony to be able to not only get their standard licensing fee but another fat chunk of revenue for essentially doing nothing? That's fantastic margin expansion, every business lives for that. 

Nintendo has long relationships with retail in Japan that's the main reason they are sticking with having a foothold in physical, but it will diminish as time goes on and the fact if Nintendo is going to cry about a digital future, they'll be crying all the way to the bank.

Playstation 6 and Switch 3  (and whatever the next XBox is if it even releases) will be digital only and both Sony and Nintendo will make more money in the long run that way. Switch 2 is probably the last major console that will support physical media and it will be kinda shitty support frankly. A ton of Game Key cards and Nintendo physical games with a mark up. So for those who really are all about that, enjoy it while it lasts (and also enjoy paying $10 more per game in many cases). GameStop probably won't even exist past 5 years, it'll be a minor miracle if they can make it that far. The writing is on the wall and there's no huge incentive for Nintendo or Sony to want a physical/digital mix, they again stand to make more money in a digital only future. 

Physical had its time, at this point it's just becoming a farce. Like what? Cyberpunk and like 2 other games are slated to be physical releases on the cartridge itself? And the Nintendo ones are like $70-$80 a pop for physical? The writing is on the wall here. 

While digital is more profitable when you look only at an individual copy, it's actually more profitable to offer both digital and physical formats for games because the total volume of game sales increases tremendously. Like I said in my previous post, physical still accounted for ~70% of copies sold for games that are offered in both formats. It's something that you have ignored in your rush to defend anti-consumer third party decisions. The same logic of offering games in both formats obviously also applies to royalty fees. Physical vs. digital isn't a zero-sum game, because the removal of the physical format doesn't necessarily result in an additional sale for the digital version; it's actually quite common that the result is the loss of a sale.

So far there have been no credible news that physical games will cost $10 more than digital ones in the USA. A price hike on physical only exists in Europe, so why is that? It's because European retailers have regularly undercut the digital prices, so now their typical undercutting will make digital and physical games cost about the same. That's how things work in the real world.

The main reason why Switch 2 still offers physical games is obviously that the majority of Nintendo games sold on Switch 1 were on game cards. Only a stupid company would turn against their own customers.

The use of game-key cards will likely become less prevalent over time. Game-key games will have a hard time becoming million sellers regardless of the strength of their IP. We've already seen this happening with all the code-in-a-box and partial download games on Switch 1. Every few years the industry happens to bet on the wrong horse; the industry sure wants to force an all-digital future, but that doesn't mean that gamers will go along with it. Other such failed endeavors include killing of the used games market, forcing always online, replace handheld gaming with mobile gaming, and most of all, trying to end Nintendo's run as a console manufacturer.

Lastly, it's so laughable that you portray $70-80 for physical games as a downright terrible thing. You know why? Because the offered alternative of $70-80 for digital games is much worse.

It's not really though, there's no scenario in which having some split of physical games is some how more profitable. Gamers are simply going to be forced to buy games digitally or get out of the industry, and Sony/MS/Nintendo all know the crowd of people that talk about quitting gaming entirely if they don't get physical games is a tiny actual audience. People adjusted to digital only for movies and their music, it's inevitable that gaming will go the same way. 

If you only offer digital games, people will simply just shift to digital. 

I disagree that Game Key Cards will be less prevanlent over time. I think it's going to be at least 90% of the third party game market and that's not going to be any different 2 years from now, 3 years from now. "Oooh! Let me cut my margin down by $8 a copy so I can have a physical 64GB cartridge" is not appealing to a publisher. 

When PS6 is announced in a year or two and is a digital only platform with no disc drive period, that's basically going to be the nail in the coffin for physical games, all 3rd parties will basically bail out at that point. There's not going to be a situation where 3rd party Capcom or Activision or Square-Enix or EA or whoever who is now used to having digital only for PS6, XBox, and PC is going to be on Switch 2 suddenly like "you know what we need to do? Ditch these Key Cards so we can pay even more for cartridges again". Like yeah they need that like they need a hernia. 

Next 5-6 years is going to be a nightmare for dev studios just trying to handle skyrocketing dev costs as is. 

Last edited by Soundwave - on 12 May 2025