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Forums - Nintendo - Switch 1 to Switch 2 transition

Pemalite said:

Nintendo's issue in trying to develop for two different platforms was due to having completely different hardware for mobile and home console.

Nintendo can resolve that issue entirely by releasing a Switch/Switch 2 variant that removes all that mobile functionality and have it as a fixed home console that has the exact same internal Switch/Switch 2 hardware to run one set of games across multiple form factors. (Pure Handheld, Dockable Handheld {It's not a Hybrid} and fixed home console.)

It also resolves the longevity issue as Lithium batteries will eventually fail/bloat leading to improved game preservation... It would also resolve the other issue of price as you are significantly reducing the bill of materials.

Honestly though, I have no issue with the transition, I just hate the Game Key Card idea... Which I hate just as much as the code-in-a-box idea, if I want a digital library, I would buy a digital library, I don't want a digital copy inside a physical release.

That would be nice though I more hope that a Switch 2 Pro happens. The timing for a Switch Pro was bad and there's reason to think it was planned but got cancelled and replaced by a model that kept the improved screen so assuming the world isn't in a shite state by 2029 then that year would work well for a Switch 2 Pro.



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So far I think they're handling the transition about as well as can be expected under the circumstances.

In spite of its incredibly long life, Switch 1 received plenty of games right up to its replacement and beyond, unlike systems like Gamecube/Wii/Wii U which ran dry long before their successors arrived, while Switch 2 looks set to launch with a bang thanks to a strong lineup of first and third party games throughout its first 7 months.

Unlike say PS5/Xbox Series, Switch 2 is also getting plenty of games from day 1 that aren't available or possible on Switch 1, giving people more incentive to upgrade.



Wyrdness said:
Pemalite said:

...

A home Switch does nothing that a standard one can't and does not open up any part of the market again Lite allows people to buy their kids or family one in the same household a home model does nothing of the sort you're going to have to clarify what it does rather than claiming it opens up the market because so far the only argument is cost, portable mode is also not just for mobile gaming outside as in family homes where TVs are shared it adds a convenient quality of life.

A Switch Lite does nothing that a standard one can't and does not open up any part of the market again. - Literally your argument, yet the Switch Lite exists.

Yes the lite allows people to buy their kids or family one in the same household, just like a theoretical Switch TV would, buy one for the kids bedrooms, lounge room, games room and more.
Clearly there is a market for a Switch TV considering the Playstation 4 sold 117~ million devices, which is a market for the Switch TV to target.

Sorry to use your argument against you, but the amount of flaws in your logic was pretty catastrophic.

The main advantage of a Switch "TV" would be the lower price of entry, it would come in at a lower price than a Switch Lite, especially as the cost of individual components continues to inflate.
The Switch 2 is again, Nintendo's most expensive console ever... And it doesn't even have an OLED screen... That's going to make it difficult for families to justify multiple Switch devices, one for each child without some variants targeting different price points, especially in the current cost of living crisis.

Last edited by Pemalite - on 11 May 2025

--::{PC Gaming Master Race}::--

I think the transition is going great, basically following the plan thought out for the Switch family. Nintendo said they had concerns last year wrt to this transition, not sure why as it was already set on paper more than a decade ago. The market responded nicely to the Switch platform, and now we have possible various Switch form factors to look forward to. The backwards compatibility and account transfer is going to be butter smooth this time around, so we can play TotK on NS2 inbetween our MKW sessions.

firebush03 said:

…Though reading the OP, I feel like my response may not answering as was hoped for? Am I answering correctly? Sounds like you’re talking a little bit more about the logistics of it all (e.g., backwards compatibility, transferring Nintendo accounts between systems, etc.). I’ll def check out the linked vid.

Basically it was the video that triggered me to make the thread. There are some nice points that branched from it like the Switch platform design, plus reasons for the unified system, and the clear path for upgrades already mentioned back then.

Norion said:
Pemalite said:

Nintendo's issue in trying to develop for two different platforms was due to having completely different hardware for mobile and home console.

Nintendo can resolve that issue entirely by releasing a Switch/Switch 2 variant that removes all that mobile functionality and have it as a fixed home console that has the exact same internal Switch/Switch 2 hardware to run one set of games across multiple form factors. (Pure Handheld, Dockable Handheld {It's not a Hybrid} and fixed home console.)

It also resolves the longevity issue as Lithium batteries will eventually fail/bloat leading to improved game preservation... It would also resolve the other issue of price as you are significantly reducing the bill of materials.

Honestly though, I have no issue with the transition, I just hate the Game Key Card idea... Which I hate just as much as the code-in-a-box idea, if I want a digital library, I would buy a digital library, I don't want a digital copy inside a physical release.

That would be nice though I more hope that a Switch 2 Pro happens. The timing for a Switch Pro was bad and there's reason to think it was planned but got cancelled and replaced by a model that kept the improved screen so assuming the world isn't in a shite state by 2029 then that year would work well for a Switch 2 Pro.

I agree that the Switch2TV could finally happen this generation, and it was one of the reasons why I added the Switch family quotes from Iwata. Never really liked the Pro myself, but an overclocked home console form factor of the Switch is always possible. It would easily be compatible with the rest of the devices as the power envelope would be in the range of the hybrid form factor while offering a new form.

Five years we discussed about this here: https://gamrconnect.vgchartz.com/thread/243544/which-will-be-the-next-switch-model/

Like i said then, I can see Nintendo releasing the TV only model as they already done the handheld only version.



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Pemalite said:

A Switch Lite does nothing that a standard one can't and does not open up any part of the market again. - Literally your argument, yet the Switch Lite exists.

Yes the lite allows people to buy their kids or family one in the same household, just like a theoretical Switch TV would, buy one for the kids bedrooms, lounge room, games room and more.
Clearly there is a market for a Switch TV considering the Playstation 4 sold 117~ million devices, which is a market for the Switch to target.

Sorry to use your argument against you, but the amount of flaws in your logic was pretty catastrophic.

The PS4 is not the Switch TV it's the PS4 different market and consumer approach for reference only traditional Nintendo console to hit 100m was the Wii meanwhile Nintendo's portables have hit 100m on three occasions and multiple unit households are a key reason for that. Yes the Switch does what the Lite does that's why the standard model is the best seller of the two by a significant margin but then the Lite is there purely to help that multi-unit household part of the market.

For a start the share feature Switch uses is more geared at multiple unit households as it's a modern version of what we've seen on the portables stretching back to the GBA with Four Swords, the Lite model plays into this via the points I highlighted earlier, you see this even in the marketing. Lite as a result retains more of the selling points than a static model because of the portable aspects as not only does it cater to multi-unit households better it can still provide mobile gaming and more aspects of what the Switch intended to bring again this is shown in marketing, how many adverts have we seen with groups of people gathered around with Switch units playing certain games.

The Lite model still retains that while opening up multi-unit households a static model doesn't to put it simply the Lite is more to supplement the hybrid model, to increase units in households where a Switch is already used it's not meant to replace it in what it does in any area that's why a static model is a bit pointless.

The logic is not as catastrophic as you think.



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Wyrdness said:

The PS4 is not the Switch TV

I never claimed the Playstation 4 was the Switch TV. I was drawing a comparison, not stating they are the same thing.

Wyrdness said:

it's the PS4 different market and consumer approach for reference only traditional Nintendo console to hit 100m was the Wii meanwhile Nintendo's portables have hit 100m on three occasions and multiple unit households are a key reason for that

Again, it's a market Nintendo could access, not just ignore.

Releasing a Switch TV would not diminish Nintendo's portable efforts, it would augment it, another device that plays the same games.

Wyrdness said:

 Yes the Switch does what the Lite does that's why the standard model is the best seller of the two by a significant margin but then the Lite is there purely to help that multi-unit household part of the market.

This is exactly my point.

The Switch Lite ADDS to the playerbase and sales of the Switch.
Just like a Switch TV would.

None of these devices replace each other, they add to each other... By enabling multi-unit household purchases.

Remember it's important to have an "ecosystem" these days to lock people into your environment to accrue sales over the long term.

Wyrdness said:

For a start the share feature Switch uses is more geared at multiple unit households as it's a modern version of what we've seen on the portables stretching back to the GBA with Four Swords, the Lite model plays into this via the points I highlighted earlier, you see this even in the marketing.

The share feature could hypothetically continue to exist with a Switch TV.

I don't know why you would think it needs to be exclusive to Nintendo's handhelds.

Wyrdness said:

Lite as a result retains more of the selling points than a static model because of the portable aspects as not only does it cater to multi-unit households better it can still provide mobile gaming and more aspects of what the Switch intended to bring again this is shown in marketing, how many adverts have we seen with groups of people gathered around with Switch units playing certain games.

I don't know about you, but I own a console for every TV in my home. I own more home consoles than portable consoles.

I don't think you seem to grasp that a Switch TV literally ADDS units to a Multi-console home environment, it doesn't take away or reduce unit sales, my Switch OELD has never left it's dock. Literally never.
I am waiting for the device to fail as the batteries only last so long.

I challenge you to list a single thing you lose by Nintendo releasing a CHEAPER fixed home console using Switch/Switch 2 internal hardware. Just 1.

Because I can list a helluva lot of advantages, which I have done prior.



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Pemalite said:

...

- Yet the context of that comparison is saying PS4 sold this so a Switch TV can it's equivalent to someone saying Switch has sold 150m so the demand is the for a portable PC like Steam Deck.

- Lite adds to the player base by playing into the concept Switch is built around and as a result maintains more value within that concept as an appealing product a static version however doesn't it's no different to having a prior traditional Nintendo home console which falls outside of the current concept. Removing the TV aspect as done with the Lite still retains the intended concept out of the box for anyone who buys it a static version doesn't as you remove mobile gaming, the QOL aspects of shared household gaming etc...

- If someone owns a Switch already why buy a static version even when it's cheaper? Lite as explained above plays into multiple units per household but what role is a static version going to play in a household that already has one? The only role this configuration would play is to solely replace the Switch unit at someone's TV and relegate the normal configuration as a portable which is completely different to what the Lite is doing.

- It's not me not grasping it could potentially sell it's you overestimating it's appeal based on your own taste and not understanding the actual reason Switch sells to begin with. The form factor of the product is there to execute the concept they have in mind for the gaming experience they're going to provide that's the appeal of the Switch, the experience they have envisioned takes a lot of ques from the portable market devices with the game sharing, local gaming, mobile gaming, QOL or even Lan like gatherings and cross device features, this is what the platform is sold on and what the consumers buying it find appealing.

A lot of this gets lost in the static version you proposed while the Lite retains all of it while still being able to do what the static version can do minus connecting to a TV, the only real argument you've provided is that it would be cheaper.

- Most households may have like one or two TVs at most tbh one that the family uses and maybe one the kids have if the is a second one.

Last edited by Wyrdness - on 11 May 2025

Wyrdness said:

- It's not me not grasping it could potentially sell it's you overestimating it's appeal based on your own taste and not understanding the actual reason Switch sells to begin with. The form factor of the product is there to execute the concept they have in mind for the gaming experience they're going to provide that's the appeal of the Switch, the experience they have envisioned takes a lot of ques from the portable market devices with the game sharing, local gaming, mobile gaming, QOL or even Lan like gatherings and cross device features, this is what the platform is sold on and what the consumers buying it find appealing.

A lot of this gets lost in the static version you proposed while the Lite retains all of it while still being able to do what the static version can do minus connecting to a TV, the only real argument you've provided is that it would be cheaper.

Your point is moot because there are plenty of games on Switch that are exclusive to the hybrid version and cannot be played on Lite version. The existence of said games did not hindered Nintendo to release Lite version anyway 

There is absolutely a market for home-only Nintendo console. Is that market big? Probably not, but if Lite can do fine with 25 million units sold lifetime I can't see why a TV-only Switch 2 can't survive with maybe 15-20 million units either

It would be cheaper than a hybrid, with better life and they could add a few tweaks with the economy in battery and portable components, like more providing more storage. A Switch 2 home with 512GB sold for 400 USD certainly have a good selling potential



It's a bit early to say how well the transition will be, but it seems very promising so far. We still are getting some first-party games in 2026, and I have to imagine 2026 is the earliest the hardware will be discontinued.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

IcaroRibeiro said:

Your point is moot because there are plenty of games on Switch that are exclusive to the hybrid version and cannot be played on Lite version. The existence of said games did not hindered Nintendo to release Lite version anyway 

There is absolutely a market for home-only Nintendo console. Is that market big? Probably not, but if Lite can do fine with 25 million units sold lifetime I can't see why a TV-only Switch 2 can't survive with maybe 15-20 million units either

It would be cheaper than a hybrid, with better life and they could add a few tweaks with the economy in battery and portable components, like more providing more storage. A Switch 2 home with 512GB sold for 400 USD certainly have a good selling potential

It would be moot if making a version of games was the point perhaps you should carefully read again to get the point here are two clues the Lite retains much of the concept of the original and two Lite is there purely to create multi-unit house holds in other words make it easier to buy your kids or spouse one much like the way it wasn't unusual to have two to three DS' or 3DS in a house a TV version is very limited in offering the same thing.

The fact that only 25m Lites are sold out of the now 152m Switches highlights my point that the core concept of the Switch is the main appeal and selling point and removing aspects of that lessens appeal. The whole TV version argument reminds me a bit of the Wii HD arguments where people swore it was the way to go but it turned out the was a lot more to it than that.