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Forums - Nintendo - Director of FF VII Rebirth confirms the FF VII Remake Series will coming to Switch 2

Soundwave said:
Kyuu said:

Yeah, multiple popular platforms means that whoever making an exclusivity deal will have to pay a lot. That's just common sense. But exclusivity deals still exist and will continue to for a long time.

Final Fantasy 7 Remake likely sold between 8-9 million so far, and might end up exceeding 12 or 13 million lifetime with Switch 2 and Xbox versions. It's not "capped at 7 million" lol. Rebirth and the next game being sequels will probably lead to weaker sales. Final Fantasy sequels never sold as much as their predecessors and the same unfortunately seems to hold true with the FF7 trilogy.

If they released FF7Remake on all platforms simultaneously, platform splits would have been different and the sales would have been even more frontloaded. SquareEnix would have missed Sony's money. Assuming Sony "only" paid as much for FF7R exclusivity as Microsoft did for a 1 year Rise of the Tomb Raider exclusivity, they effectively covered the sales of 2.5 million copies at full price. So that's a potential 12 million seller + 2.5 million copies in cash from Sony, not counting how much Microsoft will pay them down the line to put their stuff on GamePass. FF7R is also holding its price better than older games from what I noticed.

Monster Hunter Wild is a technical mess btw, word of mouth definitely damaged its short term legs. It could've arguably been a better game if Capcom targeted a fewer platforms at launch, then released the PC version months later at a better state. Worked for them with World.

I don't know why you keep making this about how bad Playstation has it! I don't have a PS5 yet and most likely never will, because I have a PC and a partial access to my brother's PS5. PS5 indeed doesn't have enough exclusives for even me, an actual Playstation fan, to get one at the price it's at. But none of that has anything to do with explaining why timed-exclusives aren't a doom spell, and why they will still exist if at a fewer quantity.

No if anything Capcom should make the PC version the priority ... it's the no.1 platform for the game, lol, this idea that PC should be given the short end of the stick is stupid. You go where the audience is. That will sell likely several million more copies on the Switch 2 if/when Capcom ports it also. 

FF7 Remake would clear 10 million on its initial release if it had been a multiplat release. Not doing that cost Square-Enix 3 million sales probably easy. 

The economics of this are also utterly, utterly stupid, there's no way Sony was given Square-Enix enough of a money-hat to cover a lost 3-4 million in sales. At even a conservative $25 net margin per copy for SE, that's 75-100 million dollars lost, Sony paid them 75-100 mill? I doubt it. It was probably some dumb marketing deal in the ball park of maybe 20-25 million total. Square-Enix is stupid to have accepted, what they thought was now that the PS3 era was over (where they had to go multi-plat to the XBox 360) and the PS4 had dominated the XB1 was that everything would go back to how it was in the 90s/2000s. 

But that's not what has happened. Yes the Playstation has beaten the XBox, but its stagnating as a brand and hit up against a roof with no growth, not even as the XBox brand declines. Instead what has happened is the Switch and Steam/PC ecosystems exploded especially since 2020 in unprecedented ways and that was what Square-Enix didn't bank on. That and thing like a lot of the core Playstation 1 audience that bought FF7 back in the day has no interest in a PS4/5 and instead prefer the Switch's more modern take on gaming. 

It would not have sold extra 3-4 million copies over the lifetime sales of the current game (including Switch 2 port) lol. A simultaneous release (which would've been expensive and challenging on Switch 1) would have cannibalized sales off Playstation, but the combined lifetime totals wouldn't necessary be higher at all. You're just making wild assumptions. Crisis Core Remake sold like shit on the Swtich, and got demolished even in Japan. Hell it was being outsold by the Xbox versions in the UK for at least a few weeks iirc. The global FF7 fanbase are still heavily skewed towards Playstation.

You're underestimating how many Switch gamers are multi-platform owners. The majority of the "core gamers" who are into JRPG's own or have access to a Playstation or a PC (I own a gaming PC and have access to a PS5 and a Switch). You're also underestimating the Playstation brand, all the PS5 needs is a permanent pricecut and it will fly off the shelves again. It's not true that Playstation "hit up against a roof" unless hardware sales are your only measurement, ignoring everything else including price. Playstation just hit a highest active player base number recently, and it keeps breaking one record after the next. So while some of you criticisms/arguments/concerns are valid and I share them, you tend to be a hyperbole lord.

Last edited by Kyuu - on 07 May 2025

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I'm laughing my ass off at the amount of gymnastics some people are doing to try to justify the viability of timed exclusives xD



I wonder whether Xbox will get in on this?

It seems not otherwise it would of been announced by now. I'm suspecting Sony are comfortable with the Switch ports because they will all be late (including Part 3).

With Expedition 33 getting good traction on gamepass, I wouldn't be surprised if appetite for FF like RPGs increase on Xbox. 



Oh good lord. Rebirth is held together with tick tavk and a dream on PS5, litterally feels like it could fall apart at any moment and if they use the same visual trickery then handheld mode will be just a world compromised of noticeable little square pixel like structures. Perhaps if you hold the S2 at a distance it won't matter but I can not imagine playing this game in handheld. If they make the consessions in the same manner as the base PS5 version and follow that out then it will have really game impacting issues. I would very much advice Switch 2 people to hold bavk on this one and get a port report, the PS5 version feels stretched as is. This could go very badly and have gameplay impacting effects.

Also, they still haven't patched chadly to cut or skip him after side stuff, if they won't do the fans the most basic of efforts like this I know they are not listening and don't care about the users experience with the game as long as they sell. 

Last edited by LegitHyperbole - on 07 May 2025

LegitHyperbole said:

Oh good lord. It's held together with tick tavk and a dream on PS5, litterally feels like it could fall apart at any moment and if they use the same visual trickery then handheld mode will be just a world compromised of noticeable little square pixel like structures. Perhaps if you hold the S2 at a distance it won't matter but I can not imagine playing this game in handheld. If they make the consessions in the same manner as the base PS5 version and follow that out then it will have really game impacting issues. I would very much advice Switch 2 people to hold bavk on this one and get a port report, the PS5 version feels stretched as is. This could go very badly and have gameplay impacting effects.

Digital Foundry pegs the performance mode on PS5 at about 1152p, at a fairly solid 60fps.

I imagine they'll start there, cut it to 30fps, carefully trim back settings like textures, shadows, draw distance, etc, and lean on DLSS to salvage image quality.

I'm sure a decent conversion is possible considering what devs were able to squeeze out of Switch 1 with games like Witcher 3, Dying Light, or Hellblade which on paper had no business running on a Tegra X1.



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curl-6 said:
LegitHyperbole said:

Oh good lord. It's held together with tick tavk and a dream on PS5, litterally feels like it could fall apart at any moment and if they use the same visual trickery then handheld mode will be just a world compromised of noticeable little square pixel like structures. Perhaps if you hold the S2 at a distance it won't matter but I can not imagine playing this game in handheld. If they make the consessions in the same manner as the base PS5 version and follow that out then it will have really game impacting issues. I would very much advice Switch 2 people to hold bavk on this one and get a port report, the PS5 version feels stretched as is. This could go very badly and have gameplay impacting effects.

Digital Foundry pegs the performance mode on PS5 at about 1152p, at a fairly solid 60fps.

I imagine they'll start there, cut it to 30fps, carefully trim back settings like textures, shadows, draw distance, etc, and lean on DLSS to salvage image quality.

I'm sure a decent conversion is possible considering what devs were able to squeeze out of Switch 1 with games like Witcher 3, Dying Light, or Hellblade which on paper had no business running on a Tegra X1.

I suppose. It's not exactly a game with such severe image quality hits as is considering that AC Shadows showed us that there shouldn't be a problem with hardware and CO E33 showed us that UE5 and engines aren't the problem. 

Still they would really wanna clean up that image for handheld mode and take the hits somewhere else, even if it marred in ailising and low res that trick where everything is arranged into little rectangular patterns won't work when you're right up close to the screen. 



LegitHyperbole said:
curl-6 said:

Digital Foundry pegs the performance mode on PS5 at about 1152p, at a fairly solid 60fps.

I imagine they'll start there, cut it to 30fps, carefully trim back settings like textures, shadows, draw distance, etc, and lean on DLSS to salvage image quality.

I'm sure a decent conversion is possible considering what devs were able to squeeze out of Switch 1 with games like Witcher 3, Dying Light, or Hellblade which on paper had no business running on a Tegra X1.

I suppose. It's not exactly a game with such severe image quality hits as is considering that AC Shadows showed us that there shouldn't be a problem with hardware and CO E33 showed us that UE5 and engines aren't the problem. 

Still they would really wanna clean up that image for handheld mode and take the hits somewhere else, even if it marred in ailising and low res that trick where everything is arranged into little rectangular patterns won't work when you're right up close to the screen. 

One of the cornerstones of Switch 2's hardware is DLSS, which is designed to reconstruct a decent image from very low resolutions, so that should help a lot.

It will take a visual hit for sure compared to the PS5 version, but a decent portable rendition should be possible.



LegitHyperbole said:

Oh good lord. Rebirth is held together with tick tavk and a dream on PS5, litterally feels like it could fall apart at any moment and if they use the same visual trickery then handheld mode will be just a world compromised of noticeable little square pixel like structures. Perhaps if you hold the S2 at a distance it won't matter but I can not imagine playing this game in handheld. If they make the consessions in the same manner as the base PS5 version and follow that out then it will have really game impacting issues. I would very much advice Switch 2 people to hold bavk on this one and get a port report, the PS5 version feels stretched as is. This could go very badly and have gameplay impacting effects.

Also, they still haven't patched chadly to cut or skip him after side stuff, if they won't do the fans the most basic of efforts like this I know they are not listening and don't care about the users experience with the game as long as they sell. 

Honestly I don't get this take about VII Rebirth on a graphical level. Overall it's clearly quite rushed so there is inconsistencies but in terms of hardware it performs solidly.

The quality mode is crystal sharp 4k and stable 30. The performance mode is softer than it should look but it's not like 720p or anything. It looks like a post process heavy 1080p image but I guess people are so use to upscaling that it looks bad to them now. FPS wise the performance mode is not optimised and has no visible cutbacks on graphic settings which means there's plenty to work with on S2. In reality SE should have dialed back some settings to maintain a higher res on PS5's performance mode but the game was clearly rushed.

The Switch 2 port won't be that hard to manage once they actually start dialing back settings. I think cutting notably on Fooliage, landscape geometry and particle FX will produce a solid 520/720p 30fps on Switch which can be upscaled. Textures will take a natural cut at a lower rest and then it just becomes a matter of whether they fix/implement a better post proccess AA to make it look sharp. DLSS is right there and they've implemented it for the PC and PSSR for Pro, so I'm sure it'll be fine. 





Also I feel sorry for people who refuse to play at 30fps. 2 games which people moaned about FFVII Rebirth and Star Wars Jedi Survivor are both clearly meant to be played in quality mode lol



Otter said:

Also I feel sorry for people who refuse to play at 30fps. 2 games which people moaned about FFVII Rebirth and Star Wars Jedi Survivor are both clearly meant to be played in quality mode lol

Amen, some of the best games ever made are 30fps and I can't imagine limiting the games I can enjoy so arbitrarily.