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LegitHyperbole said:

Oh good lord. Rebirth is held together with tick tavk and a dream on PS5, litterally feels like it could fall apart at any moment and if they use the same visual trickery then handheld mode will be just a world compromised of noticeable little square pixel like structures. Perhaps if you hold the S2 at a distance it won't matter but I can not imagine playing this game in handheld. If they make the consessions in the same manner as the base PS5 version and follow that out then it will have really game impacting issues. I would very much advice Switch 2 people to hold bavk on this one and get a port report, the PS5 version feels stretched as is. This could go very badly and have gameplay impacting effects.

Also, they still haven't patched chadly to cut or skip him after side stuff, if they won't do the fans the most basic of efforts like this I know they are not listening and don't care about the users experience with the game as long as they sell. 

Honestly I don't get this take about VII Rebirth on a graphical level. Overall it's clearly quite rushed so there is inconsistencies but in terms of hardware it performs solidly.

The quality mode is crystal sharp 4k and stable 30. The performance mode is softer than it should look but it's not like 720p or anything. It looks like a post process heavy 1080p image but I guess people are so use to upscaling that it looks bad to them now. FPS wise the performance mode is not optimised and has no visible cutbacks on graphic settings which means there's plenty to work with on S2. In reality SE should have dialed back some settings to maintain a higher res on PS5's performance mode but the game was clearly rushed.

The Switch 2 port won't be that hard to manage once they actually start dialing back settings. I think cutting notably on Fooliage, landscape geometry and particle FX will produce a solid 520/720p 30fps on Switch which can be upscaled. Textures will take a natural cut at a lower rest and then it just becomes a matter of whether they fix/implement a better post proccess AA to make it look sharp. DLSS is right there and they've implemented it for the PC and PSSR for Pro, so I'm sure it'll be fine.