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curl-6 said:
LegitHyperbole said:

Oh good lord. It's held together with tick tavk and a dream on PS5, litterally feels like it could fall apart at any moment and if they use the same visual trickery then handheld mode will be just a world compromised of noticeable little square pixel like structures. Perhaps if you hold the S2 at a distance it won't matter but I can not imagine playing this game in handheld. If they make the consessions in the same manner as the base PS5 version and follow that out then it will have really game impacting issues. I would very much advice Switch 2 people to hold bavk on this one and get a port report, the PS5 version feels stretched as is. This could go very badly and have gameplay impacting effects.

Digital Foundry pegs the performance mode on PS5 at about 1152p, at a fairly solid 60fps.

I imagine they'll start there, cut it to 30fps, carefully trim back settings like textures, shadows, draw distance, etc, and lean on DLSS to salvage image quality.

I'm sure a decent conversion is possible considering what devs were able to squeeze out of Switch 1 with games like Witcher 3, Dying Light, or Hellblade which on paper had no business running on a Tegra X1.

I suppose. It's not exactly a game with such severe image quality hits as is considering that AC Shadows showed us that there shouldn't be a problem with hardware and CO E33 showed us that UE5 and engines aren't the problem. 

Still they would really wanna clean up that image for handheld mode and take the hits somewhere else, even if it marred in ailising and low res that trick where everything is arranged into little rectangular patterns won't work when you're right up close to the screen.