This is essentially a question answered by Microeconomics. Value is subjective to each person. Each person has a gut feeling of how much something is worth. When you set the price, some with say it is too high and others will feel they are getting a great deal. If a person thinks a game is worth $150, then $80 seems like a great deal. However, if people think the game is only worth $60, then $80 is too high, and they won't buy it.
However, I want to make another important point. The people buying Mario Kart World at launch are not paying $80 (in the US). They are paying $500. This is not a trivial point. This is what makes console sales happen. A person needs to value Mario Kart World at $500 in order to buy it at launch. If the game is only worth $80 to them, then they won't buy the console. This is why the idea of a killer app is important. A game can't just be good to be a killer app. It needs to be "must have". The person must feel they'll do whatever it takes to get this game. That makes them pay the big price of the console.
For example, I tried Ultima Online at a friend's house shortly after it released. Even though I didn't have a PC at the time, I went out and bought a $1000 PC (1997 dollars). For me the game was "must have". They had just invented the MMO genre. Where else would I play a game like this? Likewise some people bought a Wii for $250 and only played Wii Sports. In 2006, Wii Sports was a one of a kind game. Where else would they play a game like that? Wii Sports was a "must have" game for a lot of people.
So, game value is subjective to each person. But an important factor for Mario Kart World is if it can convince a person to buy a console. A person needs to have a very high value for a game in order for it to be a killer app, and they experience it by feeling it is a "must have" experience.
Last edited by The_Liquid_Laser - on 18 April 2025