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I do not base a games value on how much I enjoyed it.
Being able to enjoy a piece of entertainment media is the entire purpose of its existence from a consumers perspective.

Games I didnt enjoy = have no value
Games I do/did enjoy = have a value
Think of this as true/false rather than something expressed as an integer

The more I enjoyed a game, the more likely it is that I will try out other games from that developer or that i will also buy a potential successor. But my enjoyment has no bearing on the price I am willing to pay.

The value in terms of "is it worth the price", is - at least to me - a comparison.
How much are others charging?
Are they charging the price justifiedly or are they just mimicking/matching the pricing of others?
How much had the developer to sacrifice (money, time, opportunities, ...) to make the game?

Generally I can say that the lower the budget the less a game is worth.
However, just having a high budget aint creating worth either. If the money was wasted, then theres no value either.

And I think I have a point.
In a fictional exaple: How much are you willing to pay for a game, which every single one of you can re-create with low-code/no-code solutions within 5 minutes?

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There are more things I consider, but I will leave it at that for now.