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The_Liquid_Laser said:

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However, I want to make another important point.  The people buying Mario Kart World at launch are not paying $80 (in the US).  They are paying $500.  This is not a trivial point.  This is what makes console sales happen.  A person needs to value Mario Kart World at $500 in order to buy it at launch.  If the game is only worth $80 to them, then they won't buy the console.  This is why the idea of a killer app is important.  A game can't just be good to be a killer app.  It needs to be "must have".  The person must feel they'll do whatever it takes to get this game.  That makes them pay the big price of the console.

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I doubt that a lot of people look at a console purchase like that, because if it would be like you say, PlayStation wouldn't sell well and Xbox not at all. What actually leads to console sales is a combination of games that someone looks forward to (when the purchase happens during the launch window) or a combination of games that are already available. The number of games differs by person, but for most people it's up to five, rarely more.

Also, the entire idea of a killer app is a lot less important for a proven value. Switch 2 isn't Switch 1 that was surrounded by doubt. Switch 2 is the successor to an incredible popular system with a consistent release schedule and Switch 2 isn't showing any signs of changing that.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.