Mostly a matter of my personal interest in any given game. There are very, very few games I would consider paying full price for, and no game I can think of that I would pay upwards of 80 euros for. In the last five years I've bought two games at full retail price at or near launch, those being Elden Ring and Final Fantasy VII Rebirth, and in those instances the quality of the games more than justified the asking price in the end.
Those are, as mentioned, very rare exceptions, and in 99% of the cases I'm more than happy to wait until a game's price drops months, or even years, down the line. That's how I've gotten games like The Witcher 3 for 15 euros, Sea of Stars for 10 euros, or Armored Core VI for 28 euros, all new and unopened. A game's worth simply comes down to how much I enjoyed my time playing it, regardless of how long the game is or how much content it has. The size of a game or the length of its story is a meaningless measure of quality, it the content found within is dull, annoying, forgettable, or just bad.








