Otter said:
The changes are nonsense yes. I also went back and compared the OG's narrative at this point and Sephiroph was way more coherent in why black material was important and actually explains that when the earth is done massive damage, it will draw in immense amounts of energy which he will take advantage of. In Rebirth he waffles on for ages and it's unsatisfyingly cryptic.
I honestly haven't processed much about the branching timelines so I can't respond specifically to your sentiment, I just think they made the story worse and more convoluted.
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I think Square often struggles with remakes. Quite a while ago they remade the game Mystic Quest/Seiken Densetsu as Sword of Mana for GBA, and they drastically increased the amount of dialogue, but all it achieved was a lot of added flab and mush to what was already a narrative so sharp-pointed that Hemingway would have been proud of it. It didn’t improve the narrative, it just made interactions feel like long winded dialogues between Treebeard and Alexander Pope. The ending of the game which was snappy and climactic in the Gameboy original (and also the iOS remaster) now as sharp as a big bowl of mushy 7 hour old oatmeal.
Sometimes they do alright, FF4’s DS Remake was quite good. But again, I think Takashi Tokita was doing that one. Although it was developed by Matrix Software, so the credit might be theirs. Either way, I think Square needs more Takashi Tokita types on their writing staff, at least as a story producer/editor to reign in some of the long-winded writers (like he did with Masato Kato on Chrono Trigger).
Regardless, I’m still looking forward to playing this game on Switch 2.