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Forums - Gaming Discussion - Why can't devs deliver a "Next gen" graphics moment with PS5/XSX?

 

Vonsole graphics are...

Getting better 3 9.38%
 
Stagnating 22 68.75%
 
Getting worse 7 21.88%
 
Total:32
LegitHyperbole said:
curl-6 said:

Potentially a hot take, but trying to make very game run at 60fps on consoles isn't worth it, you just end up with shitty image quality in a lot of games, while severely limiting what you can do in terms of physics, simulation, and scope.

Then try to make 30 as smooth as possible like last gen. So very few games have a smooth 30 in the 9th gen, Alan Wake 2 and a small few other games. People complain of Bloodborne but it's so much better than games like Wu Kong or Spiderman 2 where 30 is just a sideshow. If Alan wake can do it and look that good then the faster games should be able to achieve it too or do a balanced mode like Stellar Blade which was just perfect, image quality was great...but I think you're wrong and it's a dev/engine/talent issue since some games can do 60 fps with no image quality issues whatsoever lile Kingdom come deliverance 2 as one recent example and that's got scope and a lit of complexity going on under the hood with NPC schedules and what not and it being open world and dynamic. Some games can also keep file sizes down with insane scope but smaller titles like Jedi Survivor or COD end up at 150 gigs. Devs just aren't coordinating their efforts well enough and need help to do so, perhaps Sony should send out teams lile they did with Stellar Blade to help the big releases streamline and not end up in these messes. 

Devs don't have infinite money, time, or manpower. Optimizing for 60fps takes a ton of extra work and devs are stretched to the limits already with the pursuit of high end graphics. It's just not sustainable to make every game run at 60fps, and push cutting edge tech, and be 50 hours long, and have hours of cinematic cutscenes, etc, etc.

The AAA model is just no longer sustainable unless you're COD, GTA, or some other gigaton brand.

Last edited by curl-6 - 7 hours ago

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curl-6 said:
LegitHyperbole said:

Then try to make 30 as smooth as possible like last gen. So very few games have a smooth 30 in the 9th gen, Alan Wake 2 and a small few other games. People complain of Bloodborne but it's so much better than games like Wu Kong or Spiderman 2 where 30 is just a sideshow. If Alan wake can do it and look that good then the faster games should be able to achieve it too or do a balanced mode like Stellar Blade which was just perfect, image quality was great...but I think you're wrong and it's a dev/engine/talent issue since some games can do 60 fps with no image quality issues whatsoever lile Kingdom come deliverance 2 as one recent example and that's got scope and a lit of complexity going on under the hood with NPC schedules and what not and it being open world and dynamic. Some games can also keep file sizes down with insane scope but smaller titles like Jedi Survivor or COD end up at 150 gigs. Devs just aren't coordinating their efforts well enough and need help to do so, perhaps Sony should send out teams lile they did with Stellar Blade to help the big releases streamline and not end up in these messes. 

Devs don't have infinite money, time, or manpower. Optimizing for 60fps takes a ton of extra work and devs are stretched to the limits already with the pursuit of high end graphics. It's just not sustainable to make every game run at 60fps, and push cutting edge tech, and be 50 hours long, and have hours of cinematic cutscenes, etc, etc.

The AAA model is just no longer sustainable unless you're COD, GTA, or some other gigaton brand.

Well the cut back. Stellar Blade aimed perfectly for what it wanted and hit the mark, same with Alan Wake 2 and a few others. It shouldn't be that hard to aim for something of quality. Sekiro still looks great mostly cause the image quality is so good. Elden Rings PS4 release looks great at 60. Many games from last gen were 60 and the image quality was fine and file sizes were for the most part manageable. Stop chasing small details that no one will notice over holding the game together at the seams and destroying it's playability. Black Myth feels like a game you have to put on low setting cause your PC is getting old, it's atrocious and often sickening to look at. 



LegitHyperbole said:
curl-6 said:

Devs don't have infinite money, time, or manpower. Optimizing for 60fps takes a ton of extra work and devs are stretched to the limits already with the pursuit of high end graphics. It's just not sustainable to make every game run at 60fps, and push cutting edge tech, and be 50 hours long, and have hours of cinematic cutscenes, etc, etc.

The AAA model is just no longer sustainable unless you're COD, GTA, or some other gigaton brand.

Well the cut back. Stellar Blade aimed perfectly for what it wanted and hit the mark, same with Alan Wake 2 and a few others. It shouldn't be that hard to aim for something of quality. Sekiro still looks great mostly cause the image quality is so good. Elden Rings PS4 release looks great at 60. Many games from last gen were 60 and the image quality was fine and file sizes were for the most part manageable. Stop chasing small details that no one will notice over holding the game together at the seams and destroying it's playability. Black Myth feels like a game you have to put on low setting cause your PC is getting old, it's atrocious and often sickening to look at. 

Cutting back and making less extravagant games like Stellar Blade is the smart play, yeah.

Unfortunately, it seems much of the Western AAA sphere would rather run their business into the ground than scale back their games, and the result is the mass layoffs we're seeing, as well as games releasing in a technically poor state because they're either poorly optimized, push the hardware too hard, or both.



LegitHyperbole said:
KratosLives said:

Because of heavy use of Taa ruining graphics. It's plagueing most games with motion blur consequences in each frame. Though there are some stand out moments this ge. Ff7 remake 2, astro, returnal, cyberpunk, silent hill 2 remake, wukong black myth

Black myth wukong looks terrible on ps5, I'm playing it now and the image quality is the reason I made this thread. Did you play it on a tiny screen or something. It's so janky and I'd prefer motion blur on over actually trying to blur the insane ammount of artificating with the blur on the staff and even the shadows have pop in, it's a disaster and the camera has glitched through so many times to see untouched textures. 

 

42 inch oled. Post patch. I played it on quality i think. Anyway it was visually amazing to me.  Wait aren't you the one who stopped at the first boss fight?



30 FPS should be illegal. I am playing black flag on my brothers switch as I have never played it. Sorry, no way in hell am I playing 30 FPS ever again.



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These are all paintings - 3 of them are well known, one is modern hyperrealism.



Random_Matt said:

30 FPS should be illegal. I am playing black flag on my brothers switch as I have never played it. Sorry, no way in hell am I playing 30 FPS ever again.

Have you tried 40fps on a 120hz display? Seems like a nice middle ground.



Kyuu said:
Random_Matt said:

30 FPS should be illegal. I am playing black flag on my brothers switch as I have never played it. Sorry, no way in hell am I playing 30 FPS ever again.

Have you tried 40fps on a 120hz display? Seems like a nice middle ground.

Exactly. 45 fps is fine, it's smooth enough and some image quality can be saved if games commit to balanced modes and some of the worst of this gen could be avoided. 



KratosLives said:
LegitHyperbole said:

Black myth wukong looks terrible on ps5, I'm playing it now and the image quality is the reason I made this thread. Did you play it on a tiny screen or something. It's so janky and I'd prefer motion blur on over actually trying to blur the insane ammount of artificating with the blur on the staff and even the shadows have pop in, it's a disaster and the camera has glitched through so many times to see untouched textures. 

 

42 inch oled. Post patch. I played it on quality i think. Anyway it was visually amazing to me.  Wait aren't you the one who stopped at the first boss fight?

Nope. I'm in chapter 4 fighting spiders. 50 inch at ten feet away. Taking the game in slow chunks cause I'm maddengly depressed but the game is sticky enough to keep me playing. The game has its ups and downs, chapter 2 was far better than chapter 1 and no boss in chapter 3 beat Tiger Vangaurd or Stone Vangaurd. I'm playing it more so cause it is so simple to play with very little effort, the combos complete themselves and the odd power stance move here and there when you can fit it in is perfectly simple gameplay for me right now. Not even upgrade stancesuch and put most of my points into survival and attack power and my spells. The game rose from a 5/10 to a 7/10 in chapter 2 and them fell again in chapter 3. Funny people thought this would be a boss rush but the game is better when bosses are close together and even though most are sickeningly easy or designed in a way to get the player failing by cheap means like YellowBrow it's quite fun. 

Playing on performance cause quality is too choppy, game feels like it is falling apart at the seems. Looks like a ps3 game in places and the camera often shows textures you aren't supposed to see that are awful. The invisible walls and all that along with thr simple gameplay make this feel like a remaster or remake of a fun PS2 title, that's how I feel it. It's like a cult classic ps2 game I never played was upgraded in a new engine and they did the best they could much like Shadow of the Colossus remake, you know it would be a ten outta ten back in the day and you have to make consessions for it but as a game now it lacks a lit of modern features and even though it's what's keeping me playing, the gameplay is too overly simple. Yeah, there are a lot of ways to upgrade but they are too minor and out of the way and some I don't want to engage with cause it would ruin the balance of the game lile the end of level boons that shouldn't exist and thankfully you can ignore them and the upgrades in the hidden village. 

Last edited by LegitHyperbole - 1 hour ago

HoloDust said:

These are all paintings - 3 of them are well known, one is modern hyperrealism.

Point? You waiting for graphics to get this good? Well maybe at 30 next gen, hell I've seen some conditions in games that have reached this if you aren't looking too closely at the image or have at least gotten close to it but it'll be a long time til this is reached at playable frame rates and be as clear and as good quality.