There is a bell curve when it comes to graphical fidelity. We saw it in 2D, where the jump in the last 25 years for 2D gaming hasn't been that much greater than the jump from 1987 to 1997. And I'm talking about actual 2D games, rather than fixed-angle 3D games (including certain HD2D, like DQ3 HD2D) that are just marketed as 2D. 3D was destined to begin hitting the same barrier. Graphics are becoming a significantly less important marker for how important a game is. Right now, there are only a few development studios that are even attempting it anymore, and only those who know they'll sell 10 million+ at full price.
In other words, at the bottom of the bell curve, we can hypothetically say that doubling the power of the hardware might give devs the capabilities of making games that are multiple times better looking. However, at the end of the bell curve, software on hardware that's hundreds of times more powerful might only look about 40-50% better.
19887 and 88:
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1994:
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Up to 1997 (2D games were exceedingly rare on N64, but the few that existed were of a higher fidelity than most 2D games today:
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Just to give an idea of what was possible with pre-rendering in 1997, although, the center tower element is 3D - but it's easily the least good looking thing here:
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This generation:
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But most 2D games these days look like this, because graphical fidelity stopped being as important of a marker for what makes a game great:
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