The Fury said: GoW Ragnorak. Jak 1. Kurushi, Jumping Flash!. GoW. Uncharted 2, Sly 1. |
Honestly thought it had been longer since I posted. Feels like it.
So, after the Death Stranding 2 10 min trailer, thought it might be good to actually play Death Stranding. PS+ DC edition.
So, honestly, not sure what I expected. I've watched like Dunkey's videos on them but apparently had forgotten most of that. Let's start with the gameplay., the core of any game. It's good but unexpected, a delivery sim with some stealth and combat mechanics? Weird. The first map, I didn't quite get it but on the second larger one I became obsessed with an area, getting roads built, delivering stuff before moving on and if anything spent more time than I needed to delivering. It really does have a nice progression where you struggle to reach an area, then before you know it have setup a massive network of ziplines going from one location to the next in minutes.
Yet in a sense that also made it kinda weird, by the time I "got" things, as in how to fight BTs, how to deal with MULEs (or just go around them) and how to traverse the world, there wasn't much struggle in the game. I was playing on medium and only died twice, both to second to last boss.
This isn't to say it wasn't fun, I enjoyed the idea of looking for routes around things and the puzzle the after to make the route basically nothing, or the stealth in those missions were it felt like you had to stealth it, not just tie everyone up.
Then there is the story, it's weird how the game uses the same words we already know for certain things and the "co-incidence" of the names of things. But overall it's the classic Kojima, I think. Pretentious beyond words but unique.
The art style and looks are amazing though. Considering he reformed his studio and created this in 4 years is impressive, some established studios take longer between each game.
My only real issue is the end game, the trophies were all "do all these things", not many unique ones, and some of the roads needed so many resources or places so far afield it got tiresome in that aspect. I think if they could have done anything, I would have split the main map in half and have the mountain area as part of the 3rd map, or prehaps after Mountain City. The last area felt, lacking.
Eitherway, added to the collection (PS4 disc) and look forward to playing DS2 in 4 years before DS3. :P
Hmm, pie.