Nintendo:
Nintendo 64:
* Get rid of the 4kb texture cache.
* Open up Microcode for developers.
* Optical Disc Drive.
* MPEG hardware decoding.
* Make 16MB of Ram the default to make up for the difference of no longer being able to stream data quickly from cart.
WiiU:
* Increase RAM to 4GB.
* Double the GPU size, which will put it closer to the Switch.
* A better name.
Gameboy Advance:
* Backlight on launch display, developers would "wash out" colours to make the image seem brighter which made the games look like crap on backlight models.
* More Ram.
Microsoft:
Xbox 360:
* No RROD.
* Integrated Wifi, HDMI on launch.
Xbox One:
* 8GB GDDR5 Memory.
* Double the GPU size.
* Ditch Kinect.
* SLC NAND cache for the mechanical HDD.
Sony:
Playstation 3:
* Unified Memory.
* Ditch Cell for x86 or ARM.
* Full unlocked Geforce 7950 part.
Playstation Vita:
* Better name.
* Better game support.
Sega:
Saturn:
* Simpler and consolidated hardware design with better 3D acceleration.
* Ditch Quadratics and adopt Polygons.
Dreamcast:
* DVD Support right out of the box.
* Double the RAM capacities. (32MB System Ram, 16MB video RAM)

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