By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Fix a console that underperformed

Nintendo:
Nintendo 64:
* Get rid of the 4kb texture cache.
* Open up Microcode for developers.
* Optical Disc Drive.
* MPEG hardware decoding.
* Make 16MB of Ram the default to make up for the difference of no longer being able to stream data quickly from cart.

WiiU:
* Increase RAM to 4GB.
* Double the GPU size, which will put it closer to the Switch.
* A better name.

Gameboy Advance:
* Backlight on launch display, developers would "wash out" colours to make the image seem brighter which made the games look like crap on backlight models.
* More Ram.

Microsoft:
Xbox 360:
* No RROD.
* Integrated Wifi, HDMI on launch.

Xbox One:
* 8GB GDDR5 Memory.
* Double the GPU size.
* Ditch Kinect.
* SLC NAND cache for the mechanical HDD.

Sony:
Playstation 3:
* Unified Memory.
* Ditch Cell for x86 or ARM.
* Full unlocked Geforce 7950 part.

Playstation Vita:
* Better name.
* Better game support.

Sega:
Saturn:
* Simpler and consolidated hardware design with better 3D acceleration.
* Ditch Quadratics and adopt Polygons.

Dreamcast:
* DVD Support right out of the box.
* Double the RAM capacities. (32MB System Ram, 16MB video RAM)




www.youtube.com/@Pemalite

Around the Network

I would hug the Wii U and tell it that it did its best.



Xbox Series S/X. It may be early, but sales seem to be tanking already so here it goes:

- Name them something else. Last gen refresh was already named Xbox One S and Xbox One X.

- Stop trying to make "fetch" happen. The market for Game Pass is much smaller than MS hopes. They went all-in on GP while neglecting everything that once made the xbox brand a contender. Should have used some marketing money to promote hardware and game sales instead.

- Do not release the exclusives on PS5. Should have been obvious.

- Mid gen price cut. At current prices, xbox is unable to compete with the PS5.

- 1TB internal storage from launch on the Series S. 512 GB (364 GB usable) is unreasonable for an all digital console. Especially one touted as the game pass machine.



Jumpin said:

I'll go chronologically.

  1. SNES - Support it with software and marketing for about two to four more years. Let it die naturally like the NES, don't force it. Could have hit 80 million.
  2. Saturn - Cut bells, whistles, and price.
  3. N64 - Use CDs, not cartridges.
  4. Dreamcast - Anti-piracy measures - no platform was hurt as much as this one by piracy. Using Sonic Adventure 1, sales on other consoles, and year 1 Dreamcast games as a reference point, Sonic Adventure 2 sold about 10-20% what it could have without piracy if the console didn't sell any more than it did.
  5. Gamecube - Make a Nintendo console instead of a budget Playstation for kids.
  6. Wii - see the SNES solution + don't kill services.
  7. PS3 - use a cheaper chipset, cut costs. That's what made PSX and PS2 great.
  8. 3DS - Lower price at launch significantly. Perhaps launch a year later after the anti-3D hysteria subsided. Add that 3D TV channel many expected. Launch with a killer app (Animal Crossing could have been that).
  9. Wii U - should have been Wii HD and an extension of the Wii platform. Should have launched with a killer app, Nintendo is usually good at having their finger on the pulse for launch titles/relaunch titles that will be killer apps (SMB, Wii Sports, Breath of the Wild, etc...)
  10. Vita - Needed a killer app, or at least some system sellers - Sony tends to be great at this when it comes to features, but struck out here.
  11. Vita/3DS - I think both suffered because of the sudden boom of mobile gaming which drew most heads for a few years. The iOS App Store took off just before the launch of these two systems, Switch came out when heads realized there was still a place for a dedicated handheld gaming console in their pocket/laptop bag. Not much to be done about that, just bad luck.

3DS was a flop? In wich universe do you live? It clearly outsold its main competition wich was the PSVita (YES its the SAME audience!) and lasted on the market 10 years. I am sure Sony or MS would not be sad to have a handheld system like that. PSVita had the strongest launch lineup of any handheld system ever including even Nintendo handhelds (maybe the Game Boy in 1989 had more/ better games but i am not so sure on this). The fact the 3DS had one of the worst and still won i am gonna leave out here. But Sony should have supported it in more games and patented it so no Smartphone developer would be allowed to ever use it!! I would put more Storage for the Vita game media. 2- 4 GB is a bit low. Put out an exclusive GT, Jak and Daxter, a new Klonoa, Spyro... Make more use of its conectivity feature but with PS4. Keep the idea of using it as a rearview mirror in GT Sports on PS4. Make more games that use that feature comparable to GCN-GBA! Bring Horizon and an exclusive GOW to the handheld. Support it 10 years not 7. It was the same price as the 3DS (250$). Keep it. It was perfect. About SD cards? I don't know. The storage was perfect. It was nowhere near expensive. What killed the Vita was the 3DS. It wouldn't have outsold it but sold a lot better with these tactics. 

@Wman1996 The rear touch on the Vita was revolutionary!! Not even todays smartphones have it!! Little Deviants was a smash hit that showed perfectly what the system could do.



Wman1996 said:

So many to pick. Dreamcast has been picked, and I don't want to pick Wii U because its failure did lead to Switch.
Let's go with PlayStation Vita if a handheld counts.
1. One SKU at launch. The 3G was unnecessary.
2. Support microSDs from any manufacturer provided they have a minimum write speed that's fast enough. 1 GB of storage included at launch instead of waiting for later models.
3. No rear touchpad. This would probably shave at least a few dollars off of the manufacturing cost of Vita. If the devs want it so desperately than release it as an add-on.
4. Connect to the TV using the port on top which went unused IRL.
5. No OLED screen, this will save at least a few dollars.
6. Secure IPs like Monster Hunter and Grand Theft Auto. These were sorely missing on Vita. Actually release BioShock as well instead of cancelling it.
7. Gran Turismo. How can you release a PlayStation platform and no GT? This would be a banger launch title, but within the first year at bare minimum.
8. When you launch the PSTV, give it feet so it doesn't slide around and include 4 GB or more of internal storage. When the Slim launches, that also will have at least 4 GB of internal storage.
9. Open up the floodgates for more PS2 ports. It would've been nearly impossible to emulate PS2 on Vita, but first and third-party ports could've sold like hotcakes. There's a big appeal for playing PS2 games wherever you want with a higher resolution.
10. L2 and R2. Ideally they are triggers, but even having them as buttons is okay.
Even if all these changes help, I don't see Vita selling much more than Sega Mega Drive or Nintendo 64. The ceiling of Vita seems around 35 million given the success of 3DS (Pokemon & Mario) and the growing reliance on smartphones and tablets for small games.

I honestly feel ditching the back touchpad (as interesting as it was) and adding in an extra pair of triggers/ shoulder buttons would have not only been cheaper (more affordable) but just easier for game developers (possibly more games). The SD card situation was also dumb, but I do think that one change to the hardware would've had a positive impact. 



Around the Network
JWeinCom said:

I would hug the Wii U and tell it that it did its best.

The Wii U wasn't that much of a failure it, it somehow made a profit and it provided the Switch with so many great titles.

I would fix the Xbox One, by Micorosoft by:

- Buying Bethesda right before the console is launch and keeping their games exclusive

- Ditch Kinect and have a GPU on par with PS4 with 8 GB of GDDR5 memory instead of the weird split

- Secure more exclusives and have less droughts like PS5 is doing atm. 



Please excuse my (probally) poor grammar

In the Wii U case:

Delay the console for September 2013

Put a better CPU

Launch with Mario Kart 8 instead New Super Mario Bros U

Use Nintendo Ninjas years before the console release to discover dirty things from Take Two headers (owner, CEO, etc) that will destroy their lifes.

Black Mail them 

Make a deal with them

Make GTA V a Wii U exclusive 

Release on Wii U launch day with Mario Kart 8

The world will be crazy and Wii U will sell 100m+ easy.



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

Qwark said:
JWeinCom said:

I would hug the Wii U and tell it that it did its best.

The Wii U wasn't that much of a failure it, it somehow made a profit and it provided the Switch with so many great titles.

I would fix the Xbox One, by Micorosoft by:

- Buying Bethesda right before the console is launch and keeping their games exclusive

- Ditch Kinect and have a GPU on par with PS4 with 8 GB of GDDR5 memory instead of the weird split

- Secure more exclusives and have less droughts like PS5 is doing atm. 

Xbox One didn't have split memory. It was 8GB DDR3 on a 256bit bus.




www.youtube.com/@Pemalite

@Sogreblute said pretty much all there is. Simply changing the name to wii 2 would have done so much to avoid confusion.



haxxiy said:

I think the PS3 could have taken a while longer in the oven for better and cheaper components (say, 65 nm Tesla uarch) and a more compelling line-up.

And give the Xbox 360 two or three years headstart instead of one year? Two years of "HD exclusivity" would have cemented the Xbox hardware base and hurt Sony for many years.