So many to pick. Dreamcast has been picked, and I don't want to pick Wii U because its failure did lead to Switch.
Let's go with PlayStation Vita if a handheld counts.
1. One SKU at launch. The 3G was unnecessary.
2. Support microSDs from any manufacturer provided they have a minimum write speed that's fast enough. 1 GB of storage included at launch instead of waiting for later models.
3. No rear touchpad. This would probably shave at least a few dollars off of the manufacturing cost of Vita. If the devs want it so desperately than release it as an add-on.
4. Connect to the TV using the port on top which went unused IRL.
5. No OLED screen, this will save at least a few dollars.
6. Secure IPs like Monster Hunter and Grand Theft Auto. These were sorely missing on Vita. Actually release BioShock as well instead of cancelling it.
7. Gran Turismo. How can you release a PlayStation platform and no GT? This would be a banger launch title, but within the first year at bare minimum.
8. When you launch the PSTV, give it feet so it doesn't slide around and include 4 GB or more of internal storage. When the Slim launches, that also will have at least 4 GB of internal storage.
9. Open up the floodgates for more PS2 ports. It would've been nearly impossible to emulate PS2 on Vita, but first and third-party ports could've sold like hotcakes. There's a big appeal for playing PS2 games wherever you want with a higher resolution.
10. L2 and R2. Ideally they are triggers, but even having them as buttons is okay.
Even if all these changes help, I don't see Vita selling much more than Sega Mega Drive or Nintendo 64. The ceiling of Vita seems around 35 million given the success of 3DS (Pokemon & Mario) and the growing reliance on smartphones and tablets for small games.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







