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I'll go chronologically.

  1. SNES - Support it with software and marketing for about two to four more years. Let it die naturally like the NES, don't force it. Could have hit 80 million.
  2. Saturn - Cut bells, whistles, and price.
  3. N64 - Use CDs, not cartridges.
  4. Dreamcast - Anti-piracy measures - no platform was hurt as much as this one by piracy. Using Sonic Adventure 1, sales on other consoles, and year 1 Dreamcast games as a reference point, Sonic Adventure 2 sold about 10-20% what it could have without piracy if the console didn't sell any more than it did.
  5. Gamecube - Make a Nintendo console instead of a budget Playstation for kids.
  6. Wii - see the SNES solution + don't kill services.
  7. PS3 - use a cheaper chipset, cut costs. That's what made PSX and PS2 great.
  8. 3DS - Lower price at launch significantly. Perhaps launch a year later after the anti-3D hysteria subsided. Add that 3D TV channel many expected. Launch with a killer app (Animal Crossing could have been that).
  9. Wii U - should have been Wii HD and an extension of the Wii platform. Should have launched with a killer app, Nintendo is usually good at having their finger on the pulse for launch titles/relaunch titles that will be killer apps (SMB, Wii Sports, Breath of the Wild, etc...)
  10. Vita - Needed a killer app, or at least some system sellers - Sony tends to be great at this when it comes to features, but struck out here.
  11. Vita/3DS - I think both suffered because of the sudden boom of mobile gaming which drew most heads for a few years. The iOS App Store took off just before the launch of these two systems, Switch came out when heads realized there was still a place for a dedicated handheld gaming console in their pocket/laptop bag. Not much to be done about that, just bad luck.


I describe myself as a little dose of toxic masculinity.