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Jumpin said:

I'll go chronologically.

  1. SNES - Support it with software and marketing for about two to four more years. Let it die naturally like the NES, don't force it. Could have hit 80 million.
  2. Saturn - Cut bells, whistles, and price.
  3. N64 - Use CDs, not cartridges.
  4. Dreamcast - Anti-piracy measures - no platform was hurt as much as this one by piracy. Using Sonic Adventure 1, sales on other consoles, and year 1 Dreamcast games as a reference point, Sonic Adventure 2 sold about 10-20% what it could have without piracy if the console didn't sell any more than it did.
  5. Gamecube - Make a Nintendo console instead of a budget Playstation for kids.
  6. Wii - see the SNES solution + don't kill services.
  7. PS3 - use a cheaper chipset, cut costs. That's what made PSX and PS2 great.
  8. 3DS - Lower price at launch significantly. Perhaps launch a year later after the anti-3D hysteria subsided. Add that 3D TV channel many expected. Launch with a killer app (Animal Crossing could have been that).
  9. Wii U - should have been Wii HD and an extension of the Wii platform. Should have launched with a killer app, Nintendo is usually good at having their finger on the pulse for launch titles/relaunch titles that will be killer apps (SMB, Wii Sports, Breath of the Wild, etc...)
  10. Vita - Needed a killer app, or at least some system sellers - Sony tends to be great at this when it comes to features, but struck out here.
  11. Vita/3DS - I think both suffered because of the sudden boom of mobile gaming which drew most heads for a few years. The iOS App Store took off just before the launch of these two systems, Switch came out when heads realized there was still a place for a dedicated handheld gaming console in their pocket/laptop bag. Not much to be done about that, just bad luck.

3DS was a flop? In wich universe do you live? It clearly outsold its main competition wich was the PSVita (YES its the SAME audience!) and lasted on the market 10 years. I am sure Sony or MS would not be sad to have a handheld system like that. PSVita had the strongest launch lineup of any handheld system ever including even Nintendo handhelds (maybe the Game Boy in 1989 had more/ better games but i am not so sure on this). The fact the 3DS had one of the worst and still won i am gonna leave out here. But Sony should have supported it in more games and patented it so no Smartphone developer would be allowed to ever use it!! I would put more Storage for the Vita game media. 2- 4 GB is a bit low. Put out an exclusive GT, Jak and Daxter, a new Klonoa, Spyro... Make more use of its conectivity feature but with PS4. Keep the idea of using it as a rearview mirror in GT Sports on PS4. Make more games that use that feature comparable to GCN-GBA! Bring Horizon and an exclusive GOW to the handheld. Support it 10 years not 7. It was the same price as the 3DS (250$). Keep it. It was perfect. About SD cards? I don't know. The storage was perfect. It was nowhere near expensive. What killed the Vita was the 3DS. It wouldn't have outsold it but sold a lot better with these tactics. 

@Wman1996 The rear touch on the Vita was revolutionary!! Not even todays smartphones have it!! Little Deviants was a smash hit that showed perfectly what the system could do.