No. Video games have some unique benefits over other art forms - essentially everything the film medium has in terms of audio/visual experiences + the element of interactivety. This does allow very immersive experiences. However, the drawbacks of the medium are too big to ignore.
-Games usually require a lot of people to make, and hence rarely represent a strong vision by a singular artist (or a very small handful of artists).
-Video games have a preservation problem, as they depend on hardware, that can become outdated. There are ways to get around this for sure, with emulation, but sometimes the hardware (form factor / controller) is part of the experience.
-While the interactivity on paper opens up so many new options for art, it just hasn't been used well enough (yet) to provide new artistic experiences. Video games often just involve different ways to kill monsters/enemies for 50 hours, and while some of these games are still art (slaying monsters can also be art), the artistic differentiation between the games don't come from the gameplay, but rather audio/visuals/storytelling which other media already master. Quite often the gameplay mechanics just end up making the product less of a work of art and more a sport, more focused on providing a challenge, than exploring emotions and the human condition. Compared to other art forms, video games are just massively behind on this.
There are of cause many games that do explore new artistic direction. To name a few, Nights: Into Dreams, Tempest 2000, Rez, Florence, Mirror's Edge, Inside, What Remains of Edith Finch, The Stanley Parable, Journey, Papers Please, Her Story, Braid etc. But they are usually drowning in games that do more of less the same things that hundreds of other games already do.








