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While games do incorporate a lot of other art forms, what they lack can't be understated.

"Timing, Delivery and Focus"

Humor usually falls flat in games as humor often relies on timing and delivery. Both ruined by the interactive nature of games.

Story delivery is hampered by lack of Focus. Books are still the best way to deliver a story since it's the most natural form to convey everything including the character's thoughts while engaging your own imagination. Games try to solve this by having characters talk to themselves, which feels annoying and unwanted. See Alloy in the Horizon series. Books really are the only way to clearly express character's feelings, intentions and inner thoughts.


Interactivity doesn't make art better, it does make games better. And sometimes it just doesn't really work. Tlou2 is phenomenal imo, but forcing (limited) interactivity onto the fights between Elly and Abbey takes the gravitas out of those moments.

Music also works better in movies since it can be timed for maximum impact, while in games the 'user interference' often makes musical transitions feel awkward or out of place. Music has a far bigger impact in movies compared to games.


What games do have over movies is that you can digest it at your own pace, like a book or looking at a painting/sculpture. Hence games excel in world building and telling stories through the environment. They just aren't very good at / suited for telling a cohesive narrative. The more interactive, the less cohesive games become. Thus the best story games are all linear, while the best world building games are open world. I have yet to find a game that does both well.

(SotC does a good job, but kinda cheating by removing most interactivity from the open world. People complain there isn't much to do yet if there was it would ruin the story progression / transformation of the main character)