| LegitHyperbole said: A lot of that depends on how the game is made, it's genre and how it is directed. Something that they are getting better at all the time. It's still a young medium, cave paintings started thousands of years ago, writing much the same, films are newer put they had the benefits of plays and stage performances and script writing blueprints. Games had none of that, no bluprints, all had to be discovered over time and they continue to evolve. If you've read the bible or the art of war, something ancient, you'll know that books weren't close to be what they are today and writing has evolved dramatically but at the same time when was the last time you seen a book try something new or completely different or evolve how it is read, not long cause it has platued the last couple hundred years and reached it's peak. Audibooks count but that's more a technological advancement the same as Flat screen to VR, it's still the same medium using different technology. |
You can just as well argue that people have been playing games since ancient times, just like plays and story telling.
https://en.wikipedia.org/wiki/History_of_role-playing_games
Games had tons of blueprints to go from! Many games are literally bringing existing games to its interactive medium, emulating the way those games were played around the table. Strategy games, RPGs, Action, Sports, it's all emulating what has been done before.
Bringing games to computers opened up possibilities, closed others. Tabletop games are still more flexible, allow more imagination and self determination/exploration. Maybe in the future an AI DM can put games on par with AD&D type adventures.
Stories still evolve, stage productions still evolve, movies still evolve, music still evolves, paintings still evolve. In fact all of it is a reflection of the time they were made in. As time moves on, so do art forms.
I don't know what you mean by trying something new with books. The stories evolve all the time, regardless of the delivery medium. The same with games, they keep evolving despite the delivery medium being pretty stagnant. (standardized controller + screen)
VR opens up more interactivity and offers more immersion, but is it really that different from 'flat' games?
(Apparently VR is an excuse to make all the same mistakes again sigh https://www.eurogamer.net/skydances-behemoth-review VR often feels as much a step backward as forward)







