The switch. I've never really cared about power or graphics. But I would like Nintendo to aim for 60fps for their future games or maybe just give us the option like the PS5.
Last edited by vidyaguy - on 06 December 2024Would you rather have the Switch or a powerful conventional Nintendo Home Console that competes with PS & Xbox? | |||
| Have a powerful conventio... | 14 | 22.95% | |
| Have the Switch as we know it today | 47 | 77.05% | |
| Total: | 61 | ||
The switch. I've never really cared about power or graphics. But I would like Nintendo to aim for 60fps for their future games or maybe just give us the option like the PS5.
Last edited by vidyaguy - on 06 December 2024

I don't give a fuck just give me Astral Chain 2 and a new Xenoblade and Bayonetta and as long as they run well. It's fine

HoloDust said:
Higher rendering resolution/frame rate/better DLSS/view distance/physics/AA/RT/LOD...more power, more goodies, and that all pretty much autoscales once put in place. Even without going into other things, that alone is worth a lot. |
I'd agree it's worth a lot to PS or XB gamers, but Nin gamers seem to care more about other things.
If the will to put all that into place along with, the R and D, upfront hardware costs, risk of poor sales, was all seen as worth taking the chance, then sure, but would Nin see it that way? It seems as though for the last 3 consoles anyway, that Nin's been a lot more cautious about how they approach their hardware and ecosystem overall.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.
curl-6 said:
They won't; Nintendo has gone through large leaps in graphical power before and it didn't stop the majority of their games pursuing stylized graphics. The Wii U was a huge leap over the Wii graphically, yet they didn't suddenly make Mario or Zelda or Donkey Kong attempt realism. |
There was that demo trailer back during GCN I think, for Zelda, where Nin went for realism. It was actually pretty great looking, at least back then. They obviously dropped that idea and have steered clear ever since, so the odds they ever play with that idea again would seem slim.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.
EricHiggin said:
There was that demo trailer back during GCN I think, for Zelda, where Nin went for realism. It was actually pretty great looking, at least back then. They obviously dropped that idea and have steered clear ever since, so the odds they ever play with that idea again would seem slim. |
Yeah they don't avoid realism entirely; Twilight Princess pursued a more grounded look for its time, and Metroid typically aims for a semi-realistic approach, albeit in a sci-fi setting. But yeah, 90% of their games are highly stylized, and I doubt very much that will change with Switch 2.
EricHiggin said:
I'd agree it's worth a lot to PS or XB gamers, but Nin gamers seem to care more about other things. If the will to put all that into place along with, the R and D, upfront hardware costs, risk of poor sales, was all seen as worth taking the chance, then sure, but would Nin see it that way? It seems as though for the last 3 consoles anyway, that Nin's been a lot more cautious about how they approach their hardware and ecosystem overall. |
Hm, I don't know...how many "Nintendo" gamers are they? 13.5 millions of us that bought WiiU?
Bottom line, if they ever decide to go with Switch 2 Home, making games run better and/or look prettier than on a base console will be very easy and I think lot of folks can appreciate something running with crisper visuals, no matter the art style used in games - at least I do, and I'd say some not insignificant percent of customer base does. Is it profitable for them to make another system just to cater to us? No idea - I guess, time will tell.
HoloDust said:
Hm, I don't know...how many "Nintendo" gamers are they? 13.5 millions of us that bought WiiU? Bottom line, if they ever decide to go with Switch 2 Home, making games run better and/or look prettier than on a base console will be very easy and I think lot of folks can appreciate something running with crisper visuals, no matter the art style used in games - at least I do, and I'd say some not insignificant percent of customer base does. Is it profitable for them to make another system just to cater to us? No idea - I guess, time will tell. |
Wii U is seen as a pretty big failure though, so even if Nin could sell 100M SW2 hybrids and then another 15M powerhouse consoles, I personally don't see them going to the trouble. I do think the hybrid hardware in a console that's pushed to its limits, within reason, is a lot more likely vs a PS5 or XBSX contender.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.
curl-6 said:
Yeah they don't avoid realism entirely; Twilight Princess pursued a more grounded look for its time, and Metroid typically aims for a semi-realistic approach, albeit in a sci-fi setting. But yeah, 90% of their games are highly stylized, and I doubt very much that will change with Switch 2. |
Yes, Nin does dabble in realism at times, but never goes hardcore. It looked like that was the approach for that old Zelda demo, but being Nin they decided against it. Like RDJ says, never go full realism!
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.
EricHiggin said:
Yes, Nin does dabble in realism at times, but never goes hardcore. It looked like that was the approach for that old Zelda demo, but being Nin they decided against it. Like RDJ says, never go full realism! |
You talking about the 2000 demo, or the 2011 demo? They did make Twilight Princess in 2006 that looked just as "realistic/hardcore" as the 2000 Spaceworld demo. BOTW being more cartoony than the 2011 demo was probably a combination of the demo's graphics not being possible in an open world setting with so much going on, and Nintendo themselves said IIRC, the more stylized graphics fitting the world's cartoon logic/physics.


Disaster Day of Crisis on Wii has a realistic art style developed by Monolith Soft. Nintendo still uses advanced physics and lighting in Zelda and Mario games, so it's not like they still don't aim for technical achievements.
