curl-6 said:
That's how it would likely end up to be honest, you'd get a portable version that ran at 720p, and a home console that just played the portable version at 1440p-4K on the big screen. If you were lucky maybe you'd get a few tweaks to draw distance, shadows, etc but the core experience would be limited by the bones of the portable version, as such it'd be a tough sell to those who care about graphics as its game would look significantly less pretty than PS/Xbox. |
Bigger devs would probably make a reasonable effort to improve the games overall presentation on a powerful Switch 2 home console, but I think there would end up a fair amount of devs that would do very little for the home console version if they were allowed.
So you're mostly right I'd say. It would make it a much harder sell to those who want a powerful Nin home console, because they obviously want the benefits of owning a piece of hardware like that, and only getting those benefits some of the time may not be enough. At that point, buying the hybrid instead might make more sense for them, so then why even make the powerhouse console?
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







