HoloDust said:
My point is - if you've decided you're going to make a Switch 2 port, it is handheld mode that's your primary target you need to worry about, cause that is decision maker/breaker. Everything else, docked and/or Switch 2 Home are more powerful than that and it's easier to ramp up quality from lowest, handheld mode, than going the other way. |
I get it, but you're assuming devs will just automatically decide to do the extra work. Will they? Can they? Not all devs have unlimited resources to just do whatever they want. Did they all ramp up and make sure their PS3 games met their deadlines, while being the same quality if not better than 360?
Maybe Nin and Nvidia would go to the trouble of doing everything they could to make this relatively easy, or easy enough, but if they didn't, kinda like how SNY didn't with PS3, then devs aren't automatically going to be able to properly support a powerful home console. What you'd get worst case, is Nin would have to be lenient when it came to game upgrades, so some games could simply just be the hybrid version playing on the home console, with no extra benefits.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







