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EricHiggin said:
HoloDust said:

My point is - if you've decided you're going to make a Switch 2 port, it is handheld mode that's your primary target you need to worry about, cause that is decision maker/breaker. Everything else, docked and/or Switch 2 Home are more powerful than that and it's easier to ramp up quality from lowest, handheld mode, than going the other way.

I get it, but you're assuming devs will just automatically decide to do the extra work. Will they? Can they? Not all devs have unlimited resources to just do whatever they want. Did they all ramp up and make sure their PS3 games met their deadlines, while being the same quality if not better than 360? 

Maybe Nin and Nvidia would go to the trouble of doing everything they could to make this relatively easy, or easy enough, but if they didn't, kinda like how SNY didn't with PS3, then devs aren't automatically going to be able to properly support a powerful home console. What you'd get worst case, is Nin would have to be lenient when it came to game upgrades, so some games could simply just be the hybrid version playing on the home console, with no extra benefits.

That's how it would likely end up to be honest, you'd get a portable version that ran at 720p, and a home console that just played the portable version at 1440p-4K on the big screen. If you were lucky maybe you'd get a few tweaks to draw distance, shadows, etc but the core experience would be limited by the bones of the portable version, as such it'd be a tough sell to those who care about graphics as its game would look significantly less pretty than PS/Xbox.