Xxain said:
I don't know how else to say this. 0_0
Friend, there people in the industry calling out the effects of graphic wars and monetization schemes are effect on the creativity on industry. Are they wrong too?
When I say resting; I don't mean slowing down hahahaha. I mean "Resting on their Laurels" AKA: They are over dependent on a few IP to a point of complacency.Â
When I say different genres; I don't mean take Final Fantasy Brand and do this:
Final Fantasy RPG
Final Fantasy Action Game
Final Fantasy FighterÂ
Final Fantasy Visual Novel
Final Fantasy Souls game
Too much Final Fantasy.
Here is what I mean; We'll use CAPCOM as an example;
Fighter - Street FighterÂ
RPG - Dragon Dogma
Platformer - Mega Man
Action game - OnimushaÂ
Visual Novel - Ace Attorney
Shooter - Resident EvilÂ
Action Adventure - Okami
It doesn't even have to be those games. The point is that there is 7 Genres and there is a unique IP for EACH genre. Every publisher should have at least 8 different active IP's to rotate between. The industry is currently very factory like.
You misunderstood the Dragon Ball message(There is to much Dragon Ball, not to little), but how do sit there and list AAALLL those Dragon games in just 10 years(Most all fighters) and not say, "Thats a lot of Dragon Ball".
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People in the industry =/= actual consumers who purchase the products
Personally I'd take the whole list you gave of Final Fantasy over the capcom list except for Street Fighter and Resident Evil - and majority of people see the same, not with the same IPs but just in general. You'd be surprised how many people are out there that only play or buy 2-3 games (GTA Online, Fortnite, PUBG, etc)
Obviously the majority of consumers are okay with it which is why corporations dont make as much new IPs and just expand current big IPs to different genres like Final Fantasy and Mario or introduce services which give these companies more money than they ever made before i.e. GTA Online.
While there are others that try to chase the cash cows that are GaaS games but fail because when you have an existing IP that is already in control of the market, its hard to top them. Which is why Sony's Concord failed, which is why Square Enix's Foamstars failed, etc.
It might make you upset knowing that but its reality, these specific companies dont care for new IPs, they care about their pockets being filled.
But to say there's no creativity in the entire industry and not many new IPs is absurd.
Your favorite Japanese companies focusing on 2-3 IPs instead of 7-8, those days are gone and I dont see it coming back unless those same IPs sell as much as Monster Hunter or GTA. I mean look at Mega Man and its creator, same with Final Fantasy and its creator.
You want new IPs or newer/fresher experiences, you need to look outside of what you are engaged into. There are so many clones of existing IPs that are completely dormant/dead from big name IPs/companies and there are so many new unique IPs and games coming out as well.
Personally not my cup of tea (about the indie games) but I'll take a 100 more Final Fantasy, Mario, Pokemon, Zelda, Kingdom Hearts, etc games over anything else lol.
Edit: As a fan of Dragon Ball, I'll take them all. Sadly didnt get to experience the first few games listed because they were PS3/X360 games. But after playing Xenoverse and Fighterz - and about to start on Kakarot soon, I cant wait for more.
(Still need to get Sparking Zero, been wanting a new Budokai style Dragon Ball game since Budokai Tenkaichi 3 on Wii - and now that there's more to the anime series and manga - its an awesome time to be a Dragon Ball fan).
Last edited by BasilZero - on 20 October 2024