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BasilZero said:
Xxain said:

I'm in the minority? That's not what the comments in this thread reflect and neither that fancy poll at top. 

Case in point Dragon Ball Sparking? How? Bamco has been resting the Dragon Ball IP for years now. My friend, that proves MY point. Not Yours.

I was using SEGA as an example of a Publisher that used to have a wide variety of releases that have been reduced to 3 IP's. 

Nobody said the industry was on a disaster route but that it is in a "creative drought"

You are still grossly misunderstanding the message here. 

Forum users are the minority lol

Y'all in a bubble just like ResetERA, doesnt matter how you feel about that, its reality.

Bamco has been resting on the Dragon Ball IP? What?

Not only your tastes, but it seems like you've been living under a rock since the 90s because we've had so many Dragon Ball games from Namco.

Sparking Zero - 2024
Breakers - 2022
Kakarot - 2020
Heroes World Mission - 2019
FighterZ - 2018
Xenoverse 2 - 2016
Fusions - 2016
Extreme Butoden - 2015
Xenoverse 1 - 2015
Battle of Z - 2014

(and the endless DLC that is coming to Xenoverse 2)

^ And thats only the last 10 years of worldwide releases and console releases - does not include the Japan exclusive, mobile, remasters/ports, etc releases.

That doesnt prove what you say, it proves what I say - a well known popular IP that is being made into different genres and different games. You know a series that actually sells and gets games made. Same as Tekken, Same as the Tales series.

No one cares for Soulcalibur, no one cares for Ace Combat, no one cares for Ridge racer (As sad as this may be)

No, there is no creative drought in the entire industry, you are just limited to your favorite companies and are angry that they arent investing in any new IPs, you want new IPs, there's plenty of new IPs out there.

Broaden your tastes in gaming.

I don't know how else to say this. 0_0

Friend, there people in the industry calling out the effects of graphic wars and monetization schemes are effect on the creativity on industry. Are they wrong too?

When I say resting; I don't mean slowing down hahahaha. I mean "Resting on their Laurels" AKA: They are over dependent on a few IP to a point of complacency. 

When I say different genres; I don't mean take Final Fantasy Brand and do this:

Final Fantasy RPG

Final Fantasy Action Game

Final Fantasy Fighter 

Final Fantasy Visual Novel

Final Fantasy Souls game

Too much Final Fantasy.

Here is what I mean; We'll use CAPCOM as an example;

Fighter - Street Fighter 

RPG - Dragon Dogma

Platformer - Mega Man

Action game - Onimusha 

Visual Novel - Ace Attorney

Shooter - Resident Evil 

Action Adventure - Okami

It doesn't even have to be those games. The point is that there is 7 Genres and there is a unique IP for EACH genre. Every publisher should have at least 8 different active IP's to rotate between. The industry is currently very factory like.

You misunderstood the Dragon Ball message(There is to much Dragon Ball, not to little), but how do sit there and list AAALLL those Dragon games in just 10 years(Most all fighters) and not say, "Thats a lot of Dragon Ball".