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Chrkeller said:
Spindel said:

Fully agree with you that collectibles that does nothing are just padding. On the other hand collectibles that does nothing are not essential to the game and can be skipped, just as achievements on some consoles/steam which is another feature I find useless and don’t care for. But sure time spent making those things could be better put intou actually making a good game.

Regarding internet destroying the exploration aspect (for people with no self control) an interesting mechanic would be a robust system that randomizes things in games. This system would need to be robust and not wonkey and should encompass not only the game world/level design but also stuff like movement patterns and weak spots of bosses among other things. Hard as hell to pull off but if done right would be awesome. This would never emerge from a big studio game in this day and age.

I have many great ideas for a potential game but lack the skills to make one. Also since I do like punishing games with no hand holding the potential game I would make would flop so hard after the first 3 people played it and then spread the word on internet.

Out of curiosity have you played Tunic?  I thought discovery and collectibles were superb.  Really good game.  

Regarding random, Hades nailed it.  Amazing game.  One of my all time favorites.  Upgrades are random so there is no copying internet short cuts.

Both Tunic and Hades are games I have my eyes on. My issue is the lack of time to play games :P