Pemalite said:
Mate. Consoles don't.. Or rather cannot use all of it's Ram as video Ram, there won't be anything left for game logic. |
I don't think Nintendo really gives a shit about any of that, they're a multi billion dollar brand that's about to outsell the PS2 for all time best console, are taking over Hollywood, and have multiple massive theme parks that attract tourists from all over the globe. The hardware philosophy for the Switch seems to be reasonably spec-ed hardware for not a budget price per se, but not a ridiculous price point either and a sane business model. Which is more akin to the NES/SNES/N64/GCN era.
All I'm saying though is going by Steam's own hardware rankings, most of the top GPUs on Steam are indeed 6-8GB cards. On top of that you have the XBox Series S which virtually every major game is still supporting, even things like GTA6, so that is a max of 8GB RAM total (for VRAM and anything else). Developers are going to have to make sure their games work on that much RAM.
Them's just the facts. Ain't no one out here trying to make a $150-$300 million dollar game for 1% of the market that has 40 series cards (which sold poorly, looks like the COVID surge for PC GPUs and Crypto bros that were buying those higher end cards have started to "nope" out). A 3050 is plenty to run any kind of game that would bankrupt any studio if it doesn't sell big, the tech stopped being the bottleneck ages ago.
Like I've said many times "tech bros" are a tiny niche audience that don't even show up most of the time for "graphics showcase!" games or they are showing up but the number of them are pathetically small. Looking at the sales of games like Senua's Saga HB2, Immortals Aveum, Avatar Frontiers of Pandora, Alan Wake II, etc. etc. these games are not bringing in big audiences at all.
Last edited by Soundwave - on 09 June 2024