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Forums - Nintendo Discussion - Should we consider Switch successor as 10th Gen?

 

Which Generation would you consider the Switch Successor?

9th Generation 21 36.21%
 
10th Generation 37 63.79%
 
Total:58

The Switch successor will be the first gen 10 console. Wii U and Switch don't belong to the same generation, because Switch is Wii U's successor.

The third generation was also only 4 years long (1983 - 1987) and we haven't seen a successor from the same company which belongs to the same generation in the whole history of consoles. Not even Sega Saturn and Dreamcast belong to the same generation, although Saturn's life span was even shorter than the one of Wii U.

It's a bit unlucky though that Wii U was released one year before PS4 / Xbox One and got replaced that fast.



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If I were to keep my opinion with the one I had in the past for such a debate, I'd prolly call it as it was to me, the 8.5 Generation. Categorized by the release of more powerful hardware by all manufacturers with the PS4 Pro, Xbone X and the Switch.

But now, historically, the Switch will have spent much more of it's lifetime with the lastest generation of console and it's successor is about to probably release in what seems to be the later half of the 9th Generation which will also possibly provide a new PS5 Pro model to boot.

For internal consistency, I'll call this the 9.5th Gen haha !
Nonetheless, it is clear the Switch will pass a major portion possibly against its 10th Gen opposition.

Conclusion, the current categorization of console hardware is flawed



Switch Friend Code : 3905-6122-2909 

BFR said:
JWeinCom said:

which has so far been going on for about 20 posts with no real consensus. 

And which we will never have a consensus on this very question.  And that's what debate is all about.

Which gen did the Dreamcast belong to? How about the Jaguar? How about the 3DO? How about Neo Geo?

 Check my post on page 1 for the Dreamcast, and Neo Geo. I didn’t put down the Jaguar nor the 3DO. I’ll post a full complete list later.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.

Mar1217 said:


Conclusion, the current categorization of console hardware is flawed

Agreed.



BFR said:
Mar1217 said:


Conclusion, the current categorization of console hardware is flawed

Agreed.

Ok then should there be a new one? And how will it be done?



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.

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Shtinamin_ said:
BFR said:

Agreed.

Ok then should there be a new one? And how will it be done?

I'm certainly not the one who's gonna make the claim for a universal answer on this debate haha but nonetheless, my use of .5 generations does a good patchwork imo.

Otherwise, people will just have to live with the fact that a console can be categorized to be part of two generations as the Switch lead to this debate in the first place. Either one or the other, or even both 



Switch Friend Code : 3905-6122-2909 

Much like genres I think generations kind of don't exist anymore.  Generations were marked, in a large degree, but exclusive games.  Ps1 was FF7, ps2 was FFX, etc.  

But with game engines being scalable and multiplatform....  I'm not sure what a generation is anymore. 

Visual output for the S2 will be roughly 8 gen, but it is also mobile.  

Last edited by Chrkeller - on 20 February 2024

There are no new generations after PS2, GCN and Xbox.

There basically has been no progress in games in regard to gameplay mechanics since then, maybe with the exception for Wii but the gaming industry more or less reverted back to PS2, GCN and Xbox era in regards to gameplay after that.

Shiny graphics and slightly bigger open worlds does not define generation. Evolution of game mechanics enabled by new hardware features does.



Shtinamin_ said:
BFR said:

Agreed.

Ok then should there be a new one? And how will it be done?

I think it's more appropriate to lump consoles based on hardware feature sets... So with that in mind, the Switch would be an 8th generation machine as it has all the hallmarks of 8th gen hardware features. I.E. Direct X 11 featuresets encompassing things like Tessellation, Compute Shader, Geometry Shader etc'.
..And that is in part due to using nVidia Maxwell GPU hardware which was a Direct X 11 designed part.

The 9th gen would encompass 1st generation hardware Ray Tracing consoles. Aka. Series S/X, Playstation 5 and Switch 2.

7th gen was all about fully programmable pixel shaders.

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I think Pemalite is on too something



Jumpin said:

Second generation hybrid, I’m assuming.

It would make it the third generation hybrid.

The WiiU was the first hybrid console that could play games dynamically across multiple different displays. (Built in mobile display and fixed TV).
It was range limited, but that is what makes it a first-generation attempt.

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Shtinamin_ said:
Pemalite said:

I think it's more appropriate to lump consoles based on hardware feature sets... So with that in mind, the Switch would be an 8th generation machine as it has all the hallmarks of 8th gen hardware features. I.E. Direct X 11 featuresets encompassing things like Tessellation, Compute Shader, Geometry Shader etc'.
..And that is in part due to using nVidia Maxwell GPU hardware which was a Direct X 11 designed part.

The 9th gen would encompass 1st generation hardware Ray Tracing consoles. Aka. Series S/X, Playstation 5 and Switch 2.

7th gen was all about fully programmable pixel shaders.

That is super interesting. I don't know much about the hardware specific features. If it isn't a bother I would like to see your Generations list. Would that be possible?

1st console generation:
2 colours.
Single screen.

2nd console generation:
Cartridges for games.
8-bit Microprocessors adopted.
Colour and Audio.

3rd console generation:
8-bit microprocessors retained.
More sprites.
Ability to save games.
Improved audio with a greater range of audio effects.

4th console generation:
16-bit microprocessors adopted.
Parallax scrolling.
Wavetable/FM Audio synthesis.
Rotating/scaling of sprites.
Flat shaded 3D polygons.

5th console generation:
32-bit and 64-bit microprocessors adopted.
3D Polygon graphics with texture mapping.
Full Motion Video.

6th console generation:
32-bit and 64-bit processors retained.
Internet connectivity.
24-bit/32-bit colour.
TnL.
Bump Mapping/Hardware displacement mapping.
Shader Model 1.4/TEV/Fixed Function or equivalent.

7th console generation:
32-bit and 64-bit processors retained.
Broaband internet connectivity.
Hard drives for storage.
Programmable pixel and vertex shaders.
Parallax mapping.
Shader Model 3.0

8th console generation:
32-bit and 64-bit processors retained.
Tessellation.
Geometry Shader.
Direct Compute.
Shader Model 5.0
Dynamic resolution scaling/frame reconstruction.

9th console generation:
64-bit processors only.
Variable Rate Shading.
Hardware-based Ray Tracing.
Temporal reconstruction and anti-aliasing.
Mesh Shaders.



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