Mar1217 said:
Chrkeller said:
Indie type games are cheaper to develop and easier to port. I'm was talking about big budget AAA games. It doesn't make sense to focus on a console that will offer a small percent of sales. Just economics. |
Ok, so just say it, you wanna move the goalpost because third parties isn't just about AAA games, even you yourself value them more, this has no bearing on the fact the Switch has enjoyed a success among Indies and AA 3rd party games that it's console competitors do not on the same level. As for the AAA perspective, it is partially right in it's own accord that playing most 3rd party games on the Switch is already difficult due to the increasingly old hardware architecture that demands to restructure those games to be available on the platform to begin with. Yet, speaking of % of sales for these AAA games, there's precedent for the Switch versions of these games to surpass easily the Xbox sales, what do we about these ? Do we just say these games should not be ported on Xbox for the same reason you cited for the Switch ? |
I think we need to understand what constitutes a 3rd Party Game?
Is it AAA developers, or does it include indie companies as well, or child companies?
Lifetime Sales Predictions
Switch: 160 million (was 120 million, then 140 million)
PS5: 130 million (was 124 million)
Xbox Series X/S: 54 million (was 60 million, then 57 million)
"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.
Lifetime Sales Predictions
Switch: 160 million (was 120 million, then 140 million, then 150 million)
PS5: 130 million (was 124 million)
Xbox Series X/S: 54 million (was 60 million, then 57 million)
"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.