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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
HoloDust said:
sc94597 said:

Everything I have read and experienced on the topic has been a few % in either direction depending on the game's denoisers. 

Sometimes there is a performance uplift because multiple shader-based denoisers that consume CUDA-core resources are replaced by the RR model that utilizes tensor cores. Other times there is a penalty if the denoiser it replaces was already light-weight. 

Cyberpunk 2077 used to require DLSS SR to be active to use RR, so I can see there being a heavy performance penalty there. But they updated that IIRC?

Haven't really tested this myself, so pulling data from net, but it seems that RTX 40 & 50 are those few %. Ampere gets hit much more.

Looking into it, this occurred especially in the new implementation with DLSS 4. 

The old RR model seemed to have about a 6% performance penalty on an RTX 3080  in CP2077 and an 11% penalty on a 3060. 

About 12% for a 3050.

So yeah, more significant than I remembered, even with the old model. 

S2 has about 60% of the tensor cores of the 3050 desktop, so probably not doable, unless they could do a lightweight/distilled model. 



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sc94597 said:
HoloDust said:

Haven't really tested this myself, so pulling data from net, but it seems that RTX 40 & 50 are those few %. Ampere gets hit much more.

Looking into it, this occurred especially in the new implementation with DLSS 4. 

The old RR model seemed to have about a 6% performance penalty on an RTX 3080  in CP2077 and an 11% penalty on a 3060. 

About 12% for a 3050.

So yeah, more significant than I remembered, even with the old model. 

S2 has about 60% of the tensor cores of the 3050 desktop, so probably not doable, unless they could do a lightweight/distilled model. 

Yeah, maybe they can do some lighter model, like with DLSS (still waiting to see what DF digs out from devs about that one).



DF's analysis of SW Outlaws will be interesting. 

They were very harsh on pre-release footage, but to be fair, what we saw weeks/months ago did look a lot worse than the final product.

By eye, I can't tell if RTGI has been retained as I'm not an expert. I think they said it looked like it had based on the footage from a while back.



Since Outlaws is in the focus, I'm putting again link to TechPowerUp image comparison for everything from Low to Ultra+RR+RTXDI:

https://www.techpowerup.com/review/star-wars-outlaws-fps-performance-benchmark/4.html



curl-6 said:

Now that we've seen more, this is a fantastic turnout for a port of such a demanding current gen game to a handheld machine, especially so early in the system's life.

Based on the little footage we had from trailers and such, I was kinda expecting we'd be looking at an unstable framerate and much steeper visual cutbacks, so seeing it hold up so well is a great sign as far as the viability of bringing high end PS5 games to Switch 2; if this can run in a decent shape, then most games should be doable.

Yeah, I went back to look at the initial reveal and a lot of optimisation has happened in the last 6months.

The level of pop-in on the S2 version is a turn off for me but this looks like an extremely serviceable port, maintaining the vision of the game.

The last question I have is how long the port took to develop/size of team. I don't see most devs spending a year of effort to bring over something of this quality but for titles with an obvious audience (Final Fantasy for example), the idea of them having to low ball ambitions on the main platforms in order to release on the Switch 2 can be put to rest. If developers want a game out day and date, they can invest in a smaller co-develop team during production and maybe delay the overall launch by a few months. Alternatively they launch first on PS5/PC and a year later have the Switch 2 version + DLC

Last edited by Otter - on 04 September 2025

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Otter said:
curl-6 said:

Now that we've seen more, this is a fantastic turnout for a port of such a demanding current gen game to a handheld machine, especially so early in the system's life.

Based on the little footage we had from trailers and such, I was kinda expecting we'd be looking at an unstable framerate and much steeper visual cutbacks, so seeing it hold up so well is a great sign as far as the viability of bringing high end PS5 games to Switch 2; if this can run in a decent shape, then most games should be doable.

Yeah, I went back to look at the initial reveal and a lot of optimisation has happened in the last 6months.

The level of pop-in on the S2 version is a turn off for me but this looks like an extremely serviceable port, maintaining the vision of the game.

The last question I have is how long the port took to develop/size of team. I don't see most devs spending a year of effort to bring over something of this quality but for titles with an obvious audience (Final Fantasy for example), The idea of them having to low ball ambitions on the main platfigms in order to release on the Switch 2, can be put to rest. If developers want a game out day and date they can invest in a smaller co-develop team during production and maybe delay the overall launch by a few months. Alternatively they launch first ok PS5/PC and a year later have the Switch 2 version + DLC

Even just footage from a couple weeks/months back looked like it was running at like 20fps with notably worse visuals than the final game; really goes to show how development can come right down to the wire nowadays.

I haven't been able to find any info as to how much time and resources were committed to this particular conversion, though I'd agree that it seems unlikely a game would be "held back" by Switch 2 as it seems quite viable in light of this to build a game to PS5/Xbox Series spec then have a team down-port it to Switch 2.

On Switch 1, it often took around 12 months for a game like say Witcher 3 to be ported; I imagine on Switch 2 that might be a bit less just due to modern games being more scalable.



curl-6 said:
Otter said:

Yeah, I went back to look at the initial reveal and a lot of optimisation has happened in the last 6months.

The level of pop-in on the S2 version is a turn off for me but this looks like an extremely serviceable port, maintaining the vision of the game.

The last question I have is how long the port took to develop/size of team. I don't see most devs spending a year of effort to bring over something of this quality but for titles with an obvious audience (Final Fantasy for example), The idea of them having to low ball ambitions on the main platfigms in order to release on the Switch 2, can be put to rest. If developers want a game out day and date they can invest in a smaller co-develop team during production and maybe delay the overall launch by a few months. Alternatively they launch first ok PS5/PC and a year later have the Switch 2 version + DLC

Even just footage from a couple weeks/months back looked like it was running at like 20fps with notably worse visuals than the final game; really goes to show how development can come right down to the wire nowadays.

I haven't been able to find any info as to how much time and resources were committed to this particular conversion, though I'd agree that it seems unlikely a game would be "held back" by Switch 2 as it seems quite viable in light of this to build a game to PS5/Xbox Series spec then have a team down-port it to Switch 2.

On Switch 1, it often took around 12 months for a game like say Witcher 3 to be ported; I imagine on Switch 2 that might be a bit less just due to modern games being more scalable.

It will be significantly less time than what Witcher 3 was I think. 

The Switch 2 is only a few months old and we will already in a few days have:

Split Fiction, Cronos (launching day and date), Madden NFL 26, NBA 2K26 (9th gen version), and Star Wars Outlaws as 9th gen only games already on the Switch 2. 



Otter said:
curl-6 said:

Now that we've seen more, this is a fantastic turnout for a port of such a demanding current gen game to a handheld machine, especially so early in the system's life.

Based on the little footage we had from trailers and such, I was kinda expecting we'd be looking at an unstable framerate and much steeper visual cutbacks, so seeing it hold up so well is a great sign as far as the viability of bringing high end PS5 games to Switch 2; if this can run in a decent shape, then most games should be doable.

Yeah, I went back to look at the initial reveal and a lot of optimisation has happened in the last 6months.

The level of pop-in on the S2 version is a turn off for me but this looks like an extremely serviceable port, maintaining the vision of the game.

The last question I have is how long the port took to develop/size of team. I don't see most devs spending a year of effort to bring over something of this quality but for titles with an obvious audience (Final Fantasy for example), the idea of them having to low ball ambitions on the main platforms in order to release on the Switch 2 can be put to rest. If developers want a game out day and date, they can invest in a smaller co-develop team during production and maybe delay the overall launch by a few months. Alternatively they launch first on PS5/PC and a year later have the Switch 2 version + DLC

Agreed.  And I think this is where some of the thread gets derailed.  Serviceable is a personal opinion.  Given the lighting, resolution and pop in, I wouldn't touch it either.  Others are happy with it.  But it does run and is playable.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Ended up buying the game even though I am not a Star Wars fan or really a Ubisoft fan. 

Played some of it in docked mode on a 43 inch television and handheld mode. 

Docked mode is less blurry, but there is a lot more obvious aliasing, flickering, and artifacting when in motion. Image stabilizes well for stills though. 

Handheld mode is slightly blurrier, but the aliasing and artifacts are less noticeable. I actually prefer handheld mode, even if it softer. 

In terms of image quality the game reminds me of Hogwarts Legacy more than Cyberpunk 2077, so if there is indeed a DLSS-lite model as speculated, it is probably using that. 

Performance is as good as 30fps gets. Not bad. 



Here's an interesting angle: according to one of the devs of Ubisoft's Snowdrop engine, the reason Star Wars Outlaws is a key card release is because it's streaming system was designed around the fast SSDs of PS5 and Xbox Series, and Switch 2 game cards just couldn't provide a fast enough data speed for the developer's quality target:

https://nintendoeverything.com/star-wars-outlaws-switch-2-game-key-card/

He goes on to say that if Switch 2 had been one of the target platforms from the start things "might have been different."

So cost is not the only factor in the controversial game card issue.

Last edited by curl-6 - on 04 September 2025