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HoloDust said:
sc94597 said:

But as far as I am aware, this game isn't using all of the T239's RT features anyway. Like ray reconstruction isn't used for example, and that can drastically improve quality with relatively minimal performance impact. 

Not sure about that "minimal performance impact" - don't have the game, so I can't test it myself, but on Ampere it's around 25-30%.

Everything I have read and experienced on the topic has been a few % in either direction depending on the game's denoisers. 

Sometimes there is a performance uplift because multiple shader-based denoisers that consume CUDA-core resources are replaced by the RR model that utilizes tensor cores. Other times there is a penalty if the denoiser it replaces was already light-weight. 

Cyberpunk 2077 used to require DLSS SR to be active to use RR, so I can see there being a heavy performance penalty there. But they updated that IIRC?