HoloDust said:
Not sure about that "minimal performance impact" - don't have the game, so I can't test it myself, but on Ampere it's around 25-30%. |
Everything I have read and experienced on the topic has been a few % in either direction depending on the game's denoisers.
Sometimes there is a performance uplift because multiple shader-based denoisers that consume CUDA-core resources are replaced by the RR model that utilizes tensor cores. Other times there is a penalty if the denoiser it replaces was already light-weight.
Cyberpunk 2077 used to require DLSS SR to be active to use RR, so I can see there being a heavy performance penalty there. But they updated that IIRC?







