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Otter said:
curl-6 said:

Now that we've seen more, this is a fantastic turnout for a port of such a demanding current gen game to a handheld machine, especially so early in the system's life.

Based on the little footage we had from trailers and such, I was kinda expecting we'd be looking at an unstable framerate and much steeper visual cutbacks, so seeing it hold up so well is a great sign as far as the viability of bringing high end PS5 games to Switch 2; if this can run in a decent shape, then most games should be doable.

Yeah, I went back to look at the initial reveal and a lot of optimisation has happened in the last 6months.

The level of pop-in on the S2 version is a turn off for me but this looks like an extremely serviceable port, maintaining the vision of the game.

The last question I have is how long the port took to develop/size of team. I don't see most devs spending a year of effort to bring over something of this quality but for titles with an obvious audience (Final Fantasy for example), The idea of them having to low ball ambitions on the main platfigms in order to release on the Switch 2, can be put to rest. If developers want a game out day and date they can invest in a smaller co-develop team during production and maybe delay the overall launch by a few months. Alternatively they launch first ok PS5/PC and a year later have the Switch 2 version + DLC

Even just footage from a couple weeks/months back looked like it was running at like 20fps with notably worse visuals than the final game; really goes to show how development can come right down to the wire nowadays.

I haven't been able to find any info as to how much time and resources were committed to this particular conversion, though I'd agree that it seems unlikely a game would be "held back" by Switch 2 as it seems quite viable in light of this to build a game to PS5/Xbox Series spec then have a team down-port it to Switch 2.

On Switch 1, it often took around 12 months for a game like say Witcher 3 to be ported; I imagine on Switch 2 that might be a bit less just due to modern games being more scalable.