curl-6 said:
Chrkeller said:
You want to think 102 gb/s isnt a bottleneck, go ahead. You are wrong. There is a reason the Halo Strix is going after 256 gb/s.Â
Perma argued with me over this, post launch even he has made comments that 102 gb/s will limit fps and resolution because it will.
And yes, within an ecosystem of hardware doubling fps requires double bandwidth.
Frame per SECONDÂ
Gb per SECONDÂ
Understanding Memory Bandwidth
Impact on FPS
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Sure it computing is complex, but claiming 102 gb/s isn't going to limit fps is nonsense.
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Bandwidth is only a "bottleneck" if it's the thing holding the rest of the system back. There's no real evidence that's the case thus far as the games you mention could just as easily be limited by the many other things that factor into a system's performance.
If you doubled Switch 2's bandwidth, you wouldn't magically get 60fps in FF7 or Cyberpunk, cos it would still be limited by other things like draw calls or polygon rendering.
If anything, the system's bottleneck seems to be its relatively low CPU clocks and only 6 core currently being available for games.
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And it is holding the system back in terms of resolution and fps. Resolution can be offset via DLSS but there is no offset for the fps part.
In terms of picture fidelity didn't you tell me Cyber matches (and sometimes beat out) the Series S? but the fps is half (when comparing performance modes). Bandwidth is the bottleneck for fps.
fps is frames p0r second. second is a time unit. a frame is a still picture. One picture per second = x, then two pictures per second is 2x. ten pictures per second is 10x. 30 is 30x, 60 is 60x, 120 is 120x. A picture is a data file. second is a fixed point, doesn't change. increase in fps, when keeping fidelity flat, absolutely hits bandwidth and hard. there are plenty of articles out there proving this. the example is within a unified piece of hardware, not cross comparing different hardware units.
It is a bottleneck. I really don't see how anybody can think otherwise. In order for the bandwidth to not be a bottleneck, fidelity would have to be significantly sacrificed, including resolution. If the S2, in something like Madden, is going to have still picture fidelity similar to the series S, fps will be 30 because of the bandwidth bottleneck.
Not even sure why the comment bothers you, because one it is true and two the S2 is producing good still frames, just less of them compared to hardware with higher bandwidth.
Last edited by Chrkeller - on 22 August 2025