curl-6 said:
I wouldn't say any of those are indicative of a bottleneck necessarily; Madden and FC are 30 cos they are ports of the PS5 and Xbox Series versions so just generally built for stronger hardware, (they don't seem to be very good ports either as frame pacing is all over the place) Elden Ring is a From Soft title which are always a bit of a mess, and Remake is based on the Intergrade version, so the upgrades there probably use up the system's extra resources. Switch 2 does have lower bandwidth than recent home consoles in order to preserve battery life, but I don't think I'd describe it as a bottleneck per se as it doesn't seem to be holding back the rest of the system overly much, relative to say Switch 1. |
Well it is a bottleneck. Especially for fps and resolution. That is just kind of a fact.
If Remake (making up numbers) is at 70 gb/s at 30 fps within the S2's ecosystem... double fps requires double the memory bandwidth and the S2 doesn't have 140 gb/s.
At this point there is no doubt it is a bottleneck. Remember the quote where games on the Series S at 60 fps should port over at 30 fps? Series s is over 2x the memory bandwidth, hence ports of 60 to 30 should work.
The math adds up. And to be clear I am saying it is a bottleneck for fps, not graphic settings.
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i7-13700k |
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Vengeance 32 gb |
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RTX 4090 Ventus 3x E OC |
Switch OLED







