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Chrkeller said:
curl-6 said:

FF7 will be one to watch, as on the one hand the PS4 version had a few issues with texture quality and streaming, which should be fixable with Switch 2's larger RAM pool and faster storage speeds, but on the other the PC version apparently doesn't support DLSS, so Switch 2 may have to just brute force it.

Gonna be interesting to see how it turns out.

Rebirth was shockingly well optimized on PC.  I ran max at native 4k and indoors locked 120 fps.  Outdoors 100 to 120 fps.  

As for Remake, not even sure my gpu fans turned on.  

Madden, FC, Elden, Remake all 30 fps.  Doesn't shock me, was worried about memory bandwidth being a bottleneck. 

I am a bit surprised Remake doesn't have a 40 fps mode, the game isn't particularly demanding.

I wouldn't say any of those are indicative of a bottleneck necessarily; Madden and FC are 30 cos they are ports of the PS5 and Xbox Series versions so just generally built for stronger hardware, (they don't seem to be very good ports either as frame pacing is all over the place) Elden Ring is a From Soft title which are always a bit of a mess, and Remake is based on the Intergrade version, so the upgrades there probably use up the system's extra resources.

Switch 2 does have lower bandwidth than recent home consoles in order to preserve battery life, but I don't think I'd describe it as a bottleneck per se as it doesn't seem to be holding back the rest of the system overly much, relative to say Switch 1.