curl-6 said:
That's not how it works. There are numerous factors in overall performance from pixel fillrate to texel fillrate to CPU draw calls to polygon rasterization; memory bandwidth is only one element of many. If Switch 2 had double the bandwidth, it probably still wouldn't get to 60fps on something like FF7 Remake cos it would still be limited by things by other factors like polygon counts or draw calls. |
You want to think 102 gb/s isnt a bottleneck, go ahead. You are wrong. There is a reason the Halo Strix is going after 256 gb/s.
Perma argued with me over this, post launch even he has made comments that 102 gb/s will limit fps and resolution because it will.
And yes, within an ecosystem of hardware doubling fps requires double bandwidth.
Frame per SECOND
Gb per SECOND
Understanding Memory Bandwidth
Impact on FPS
Sure it computing is complex, but claiming 102 gb/s isn't going to limit fps is nonsense.
Last edited by Chrkeller - on 22 August 2025|
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