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Chrkeller said:
curl-6 said:

I wouldn't say any of those are indicative of a bottleneck necessarily; Madden and FC are 30 cos they are ports of the PS5 and Xbox Series versions so just generally built for stronger hardware, (they don't seem to be very good ports either as frame pacing is all over the place) Elden Ring is a From Soft title which are always a bit of a mess, and Remake is based on the Intergrade version, so the upgrades there probably use up the system's extra resources.

Switch 2 does have lower bandwidth than recent home consoles in order to preserve battery life, but I don't think I'd describe it as a bottleneck per se as it doesn't seem to be holding back the rest of the system overly much, relative to say Switch 1.

Well it is a bottleneck.  Especially for fps and resolution.  That is just kind of a fact. 

If Remake (making up numbers) is at 70 gb/s at 30 fps with the S2's ecosystem...  double fps requires double memory bandwidth and the S2 doesn't ha e 140 gb/s.

At this point there is no doubt it is a bottleneck.  Remember the quote where games on the Series S at 60 fps should port over at 30 fps?  Series s is over 2x the memory bandwidth, hence ports of 60 to 30 should work.  

That's not how it works.

There are numerous factors in overall performance from pixel fillrate to texel fillrate to CPU draw calls to polygon rasterization; memory bandwidth is only one element of many.

If Switch 2 had double the bandwidth, it probably still wouldn't get to 60fps on something like FF7 Remake cos it would still be limited by other factors like polygon counts or draw calls.

Last edited by curl-6 - on 22 August 2025