Chrkeller said:
You want to think 102 gb/s isnt a bottleneck, go ahead. You are wrong. There is a reason the Halo Strix is going after 256 gb/s. Perma argued with me over this, post launch even he has made comments that 102 gb/s will limit fps and resolution because it will. And yes, within an ecosystem of hardware doubling fps requires double bandwidth. Frame per SECOND Gb per SECOND Memory bandwidth significantly affects frames per second (FPS) in gaming and graphical applications, as it determines how quickly data can be transferred between the GPU and its memory. Understanding Memory BandwidthImpact on FPSSure it computing is complex, but claiming 102 gb/s isn't going to limit fps is nonsense. |
Bandwidth is only a "bottleneck" if it's the thing holding the rest of the system back. There's no real evidence that's the case thus far as the games you mention could just as easily be limited by the many other things that factor into a system's performance.
If you doubled Switch 2's bandwidth, you wouldn't magically get 60fps in FF7 or Cyberpunk, cos it would still be limited by other things like draw calls or polygon rendering.
If anything, the system's bottleneck seems to be its relatively low CPU clocks and only 6 core currently being available for games.







