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Chrkeller said:
curl-6 said:

That's not how it works.

There are numerous factors in overall performance from pixel fillrate to texel fillrate to CPU draw calls to polygon rasterization; memory bandwidth is only one element of many.

If Switch 2 had double the bandwidth, it probably still wouldn't get to 60fps on something like FF7 Remake cos it would still be limited by things by other factors like polygon counts or draw calls.

You want to think 102 gb/s isnt a bottleneck, go ahead.  You are wrong.  There is a reason the Halo Strix is going after 256 gb/s. 

Perma argued with me over this, post launch even he has made comments that 102 gb/s will limit fps and resolution because it will.

And yes, within an ecosystem of hardware doubling fps requires double bandwidth.

Frame per SECOND 

Gb per SECOND 

Memory bandwidth significantly affects frames per second (FPS) in gaming and graphical applications, as it determines how quickly data can be transferred between the GPU and its memory.

Sure it computing is complex, but claiming 102 gb/s isn't going to limit fps is nonsense.

Bandwidth is only a "bottleneck" if it's the thing holding the rest of the system back. There's no real evidence that's the case thus far as the games you mention could just as easily be limited by the many other things that factor into a system's performance.

If you doubled Switch 2's bandwidth, you wouldn't magically get 60fps in FF7 or Cyberpunk, cos it would still be limited by other things like draw calls or polygon rendering.

If anything, the system's bottleneck seems to be its relatively low CPU clocks and only 6 core currently being available for games.