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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
curl-6 said:
Chrkeller said:

Almost like memory bandwidth is an issue, like I've been saying for almost two years.  

And yes the gap is significant, which I personally expected.  I never bought the nonsense that the S2 was going to "trade blows" with current generation home hardware.  

Still powerful for a mobile device.  

It does trade blows with Series S though, such as being able to do better textures thanks to more RAM, or better image treatment thanks to DLSS.

"Trading blows" doesn't mean they're the same.

Sacrifice to fps isn't worth it nor is it a fair comparison.  I get nobody wants to hear negative comments but being accurate is important for a tech analysis.  Take Cyber, the Series S has a 60 fps mode.  

Running games are significantly reduced fps, for me, isn't trading blows.  It is lagging behind.  Fps is easily the most important aspect for responsive and accurate controls.  We play games, so controls matter, thus fps is crucial.

Maybe you consider running a lot of games at half fps "trading blow," but I absolutely don't.  

For me "trading blows" implies it is hard to pick out which is the S2 version.  Picking out the 30 fps version takes 3 seconds.

Trading blows is a boxing term which kind of means standing toe to toe in the ring.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

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Chrkeller said:
curl-6 said:

It does trade blows with Series S though, such as being able to do better textures thanks to more RAM, or better image treatment thanks to DLSS.

"Trading blows" doesn't mean they're the same.

Sacrifice to fps isn't worth it nor is it a fair comparison.  I get nobody wants to hear negative comments but being accurate is important for a tech analysis.  Take Cyber, the Series S has a 60 fps mode.  

Running games are significantly reduced fps, for me, isn't trading blows.  It is lagging behind.  Fps is easily the most important aspect for responsive and accurate controls.  We play games, so controls matter, thus fps is crucial.

Maybe you consider running a lot of games at half fps "trading blow," but I absolutely don't.  

For me "trading blows" implies it is hard to pick out which is the S2 version.  Picking out the 30 fps version takes 3 seconds.  

"Trading blows" in this context means each scores some wins over the other, which is the case here, as Series has more raw power, while Switch 2 has more RAM and superior upscaling tech.

It doesn't mean parity. 



curl-6 said:
Chrkeller said:

Sacrifice to fps isn't worth it nor is it a fair comparison.  I get nobody wants to hear negative comments but being accurate is important for a tech analysis.  Take Cyber, the Series S has a 60 fps mode.  

Running games are significantly reduced fps, for me, isn't trading blows.  It is lagging behind.  Fps is easily the most important aspect for responsive and accurate controls.  We play games, so controls matter, thus fps is crucial.

Maybe you consider running a lot of games at half fps "trading blow," but I absolutely don't.  

For me "trading blows" implies it is hard to pick out which is the S2 version.  Picking out the 30 fps version takes 3 seconds.  

"Trading blows" in this context means each scores some wins over the other, which is the case here, as Series has more raw power, while Switch 2 has more RAM and superior upscaling tech.

It doesn't mean parity. 

If you say so.  I just don't agree.  Because that assumes having slightly better textures has the same impact as 2x fps....  and I don't agree all graphical parameters have equal weighting.  

And to me, trading blows means standing toe to toe.  Not getting a punch in on an occasion.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

"Trading blows" in this context means each scores some wins over the other, which is the case here, as Series has more raw power, while Switch 2 has more RAM and superior upscaling tech.

It doesn't mean parity. 

If you say so.  I just don't agree.  Because that assumes having slightly better textures has the same impact as 2x fps....  and I don't agree all graphical parameters have equal weighting.  

And to me, trading blows means standing toe to toe.  Not getting a punch in on an occasion.

We can agree to disagree.

Honestly, given how big the gulf between home console and portable graphics has been for most of gaming history, a handheld device having some wins over a home console of the same era shows how far we have come.



curl-6 said:

Honestly, given how big the gulf between home console and portable graphics has been for most of gaming history, a handheld device having some wins over a home console of the same era shows how far we have come.

True, I remember playing on my good old GBA when everyone else was rocking their PS2s or something. Now that was a real difference! The GBA was still fun though. 

In this gen, I will continue to prefer games on Switch 2 if they are available. I don't care about graphical differences. The possibility to take a game with me outweighs some raytracing, fps or texture shenanigans by far. =P



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

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OdinHades said:
curl-6 said:

Honestly, given how big the gulf between home console and portable graphics has been for most of gaming history, a handheld device having some wins over a home console of the same era shows how far we have come.

True, I remember playing on my good old GBA when everyone else was rocking their PS2s or something. Now that was a real difference! The GBA was still fun though. 

In this gen, I will continue to prefer games on Switch 2 if they are available. I don't care about graphical differences. The possibility to take a game with me outweighs some raytracing, fps or texture shenanigans by far. =P

The correct comparison is PSP vs PS2. The PSP to PS2 gap was much smaller than Switch 2 vs PS5, and arguably smaller than Switch 2 vs Series S as well.



Kyuu said:

The correct comparison is PSP vs PS2. The PSP to PS2 gap was much smaller than Switch 2 vs PS5, and arguably smaller than Switch 2 vs Series S as well.

I don't think so. I don't know too much about specs and all. But I do know that on PSP we just got those downsized ports of games which hadn't too much to do eith their counterparts on PS2. Things like GTA Liberty City Stories were the rare exception. Then there was stuff like Gran Turismo. We waited years for that and it sucked balls. The same is true for Need for Speed and whatnot. Those weren't nearly the same games as on PS2.

On Switch 2 however, I played all the way through Cyberpunk 2077 and didn't miss a thing. It is the whole experience, and the graphics still look amazing. I don't think anything comparable was ever released on PSP. Even the technical marvels like God of War were completely different games than on PS2, scaled down not only in graphics but also in content and gameplay. 

So even if we do compare PSP to PS2, which is questionable itself as the Xbox 360 released just weeks later, I don't think the PSP played in the same ballpark as the Switch 2.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

redkong said:

I really don't consider  Switch 2 receiving  current gen games  a achievement. PS4  received 2 massive open world games that came out on current gen and ported later, and they look more demanding then these games.

Most people expected 60fps for Sparkling zero, Madden and Fifa. Lumen and nanite were expected as well for Fornite. People keep saying it's closer to Series s yet there are no games that are demanding that run double the frames of PS4, nothing comes close to the gaps were seeing between Series s and switch 2.

"Xbox 1 ~1%

PS4 ~40%

PS4 PRO ~40%

Xbox Series S ~14%

PS5 ~3%

Xbox Series X ~2%"


This was the results from the Thread question. 80% expected some PS4/Pro level hardware... I've personally always been on the train that Switch 2 will be a PS4 approx with some modern feature sets that will bring it to some comparison with current gen like DLSS/Raytraycing/Memory speed etc.... I think that has always been the most sound expectation. 

When I say "achievement", I don't mean in the sense of being impressed by Nintendo's efforts, more that Nintendo is achieving the goal that I considered most important. For me that is getting current gen games onto mainstream handheld in a frequent and respectable fashion. That has never been done before and for the first time makes a handheld/hybrid a viable place for most 3rd party games. It is just where we are in the technological curve. And I don't consider Steamdeck a mainstream device. The average person can't walk into a store and purchase it.

There's been some back and forth about Series S comparison but I feel like we don't need to pretend its a mystery. Switch is notably  "weaker" than S, it would be a miracle if they produced a system the power of Series S and sell it for a mainstream price. It's a nice treat that some features like DLSS and RAM can offer image quality/texture benefits in the right circumstances, but no ones expectations should go beyond that.

Something both Series S and Swicth 2 will suffer from, is poor optimisation. They are at the bottom of the priority list for many developers. Could madden and DBZ sparking zero be 60fps on Switch 2? Sure, and as fight/sports game they should be. The developers didn't care to prioritise that and just likely butchered the PS5 version until it ran on the relevant hardware. If there is a Switch version at 30fps (Sparking Zero), there can be a S2 version at 60 or even 120fps lol.

Last edited by Otter - on 18 August 2025

OdinHades said:
Kyuu said:

The correct comparison is PSP vs PS2. The PSP to PS2 gap was much smaller than Switch 2 vs PS5, and arguably smaller than Switch 2 vs Series S as well.

I don't think so. I don't know too much about specs and all. But I do know that on PSP we just got those downsized ports of games which hadn't too much to do eith their counterparts on PS2. Things like GTA Liberty City Stories were the rare exception. Then there was stuff like Gran Turismo. We waited years for that and it sucked balls. The same is true for Need for Speed and whatnot. Those weren't nearly the same games as on PS2.

On Switch 2 however, I played all the way through Cyberpunk 2077 and didn't miss a thing. It is the whole experience, and the graphics still look amazing. I don't think anything comparable was ever released on PSP. Even the technical marvels like God of War were completely different games than on PS2, scaled down not only in graphics but also in content and gameplay. 

So even if we do compare PSP to PS2, which is questionable itself as the Xbox 360 released just weeks later, I don't think the PSP played in the same ballpark as the Switch 2.

PSP came out 5 years after the PS2, Switch 2 came out about 4.6 years after the PS5. So it's the correct "technological comparison" here as opposed to GBA vs PS2. PS2 wasn't 6+ times more powerful than the PSP lol. I don't know if it's even twice as powerful, PSP is comparable to Dreamcast.

Cyberpunk runs on base PS4, a home console from 2013. Sure, that version has technical issues primarily thanks to the slow HDD, but it's not like it's a super heavy and optimised PS5 exclusive. It won't be as easy to port something like GTA6, let alone a hypothetical PS6 exclusive in 2027 or 2028.

But yes, home consoles vs handhelds gap is perceptually decreasing due to 1) diminishing returns, 2) modern games being designed around weaker hardware، and 3) engines being more scalable to support as wide a range of hardware as possible (some of the reasons why the generational "wow factor" is dead). There is a far greater incentive for developers to support Switch 2 compared to PSP back in the day. And like you said, PSP was quickly followed by the X360 which launched too early. That meant that developers in 2005 had to think about porting down from PS360, which was too much work for demanding games (like porting a demanding PS6 exclusive to Switch 2).



Kyuu said:
OdinHades said:

True, I remember playing on my good old GBA when everyone else was rocking their PS2s or something. Now that was a real difference! The GBA was still fun though. 

In this gen, I will continue to prefer games on Switch 2 if they are available. I don't care about graphical differences. The possibility to take a game with me outweighs some raytracing, fps or texture shenanigans by far. =P

The correct comparison is PSP vs PS2. The PSP to PS2 gap was much smaller than Switch 2 vs PS5, and arguably smaller than Switch 2 vs Series S as well.

PSP was great piece of kit for its time, though it does have to be remembered it wasn't just the PS2 in the home console space at the time, but also the more powerful Gamecube and Xbox, and the gap there was quite considerable.