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OdinHades said:
Kyuu said:

The correct comparison is PSP vs PS2. The PSP to PS2 gap was much smaller than Switch 2 vs PS5, and arguably smaller than Switch 2 vs Series S as well.

I don't think so. I don't know too much about specs and all. But I do know that on PSP we just got those downsized ports of games which hadn't too much to do eith their counterparts on PS2. Things like GTA Liberty City Stories were the rare exception. Then there was stuff like Gran Turismo. We waited years for that and it sucked balls. The same is true for Need for Speed and whatnot. Those weren't nearly the same games as on PS2.

On Switch 2 however, I played all the way through Cyberpunk 2077 and didn't miss a thing. It is the whole experience, and the graphics still look amazing. I don't think anything comparable was ever released on PSP. Even the technical marvels like God of War were completely different games than on PS2, scaled down not only in graphics but also in content and gameplay. 

So even if we do compare PSP to PS2, which is questionable itself as the Xbox 360 released just weeks later, I don't think the PSP played in the same ballpark as the Switch 2.

PSP came out 5 years after the PS2, Switch 2 came out about 4.6 years after the PS5. So it's the correct "technological comparison" here as opposed to GBA vs PS2. PS2 wasn't 6+ times more powerful than the PSP lol. I don't know if it's even twice as powerful, PSP is comparable to Dreamcast.

Cyberpunk runs on base PS4, a home console from 2013. Sure, that version has technical issues primarily thanks to the slow HDD, but it's not like it's a super heavy and optimised PS5 exclusive. It won't be as easy to port something like GTA6, let alone a hypothetical PS6 exclusive in 2027 or 2028.

But yes, home consoles vs handhelds gap is perceptually decreasing due to 1) diminishing returns, 2) modern games being designed around weaker hardware، and 3) engines being more scalable to support as wide a range of hardware as possible (some of the reasons why the generational "wow factor" is dead). There is a far greater incentive for developers to support Switch 2 compared to PSP back in the day. And like you said, PSP was quickly followed by the X360 which launched too early. That meant that developers in 2005 had to think about porting down from PS360, which was too much work for demanding games (like porting a demanding PS6 exclusive to Switch 2).