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Otter said:
redkong said:

It seems like unreal 5 will really struggle on Switch 2. Borderlands 4 will be missing split-screen co-op and will run at "mostly 30fps". Split Fiction is 30fps and tops out at 914p for reference Series S is with better lighting 1080/60fps. Sparkling 0 810p/30fps. Fornite no nanite or lumen like last gen version is not good. The gap here is massive between series s and switch 2 on unreal 5.

None of this (bar the splitscreen) sounds like struggling to me because its very much what I expect for current gen games. 

1080p(upscaled)/30fps output.

The achievement with S2 is the fact that it's receiving these games in the first place IMO, mainatining the actual vision and in a timely manner. The last 2 points I think is where things will really matter and I'm curious to see how it pans out throughout the generation. 

It's only with smaller scope or last gen games where it's reasonable to expect S2 to sacrifice only resolution and some graphical detail and essentially offer a slightly doowgraded version of Series S 

The no split screen is unfortunate, probably possible but just such low priority for the team

I really don't consider  Switch 2 receiving  current gen games  a achievement. PS4  received 2 massive open world games that came out on current gen and ported later, and they look more demanding then these games.

Most people expected 60fps for Sparkling zero, Madden and Fifa. Lumen and nanite were expected as well for Fornite. People keep saying it's closer to Series s yet there are no games that are demanding that run double the frames of PS4, nothing comes close to the gaps were seeing between Series s and switch 2.

Last edited by redkong - on 17 August 2025