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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
sc94597 said:
redkong said:

Switch 2 is a series s now? What impressive 30fps ps4 games is Switch 2 running at 60fps. Sounds like you are describing series s.

I edited the post to replace 60fps with 40-60fps. But no the Series S is capable of much more than this. The system is just riddled with lazy ports. There are quite a few Series S titles that should have a variable 60-120fps that are capped on PS4 at 30fps. Equivalent PC hardware (say a Ryzen 2700x + RX 6500xt) tends to heavily outperform the PS4 in titles like God of War and Horizon Zero Dawn that pushed that console to its limits. You can get 70-80fps in God of War at original PS4 settings 1080p. Even more (near 90fps) with FSR Quality.

Also note, when I say "8th Generation titles" I am not talking about cross-generation titles that had 9th Generation consoles as their real target platforms like Cyberpunk, but the average title released in 2013->2020. 

When we see these 60fps games then we can diffidently say Switch 2 is a nice step up from ps4 and pro. What's been shown so far i have my doubts especially with the cyberpunk bench marks showing PS4 frame rates in stress areas, and losing to PS4 Pro.

Last edited by redkong - on 14 August 2025

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Dumb question, because I actually don't know because I never tried. Docked lacks VRR, but will 40 fps still be displayed or will it be stuck at 30 fps? I ask because some TVs are 60 hz and others are 120 hz. Mine is 120 hz.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

sc94597 said:
Chrkeller said:

I have the same question.  Unless I missed something Yakuza 0, Elden, SF6, Cyber all run at similar fps to the ps4.  

None of this a representative of the average PS4 game.

Yakuza 0 is really a seventh-generation title in terms of render-pipeline and is capped at 60fps on both platforms.

The other three are cross-generation titles, targeting the current generation platforms and are more CPU demanding than your typical 8th Generation title. 

No Man's Sky is an example of your standard PS4 30fps game that isn't cross-generation. It targets 1080p 60fps (really variable 45fps - 60fps, hence the edit) or 1440p 30fps on Switch 2 and only 1080p 30fps on base PS4. 

Correct me if I am wrong...  but docked that means NMS will drop to 30 fps quite often because VRR doesn't currently exist.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:

I think there is where we disagree.  No way would I put the Switch at a 4 or 5 on either scales..  the implies the S2 is half way between the ps4 and ps5....  dude it isn't remotely half way between the ps4 and ps5.  If it were half way elden ring wouldn't be 1080p/30fps.  But looks like we will have to agree to disagree.  I think DF analysis (the Outlaws one as well) is spot on.

We've seen so little of the Switch 2 version of Elden Ring, it isn't clear that we can base anything on it. We have no idea if there is going to be an unlocked performance mode, for example. From the little we did see, the Switch 2 version is running with better graphics settings than the PS4 version.



Chrkeller said:
sc94597 said:

None of this a representative of the average PS4 game.

Yakuza 0 is really a seventh-generation title in terms of render-pipeline and is capped at 60fps on both platforms.

The other three are cross-generation titles, targeting the current generation platforms and are more CPU demanding than your typical 8th Generation title. 

No Man's Sky is an example of your standard PS4 30fps game that isn't cross-generation. It targets 1080p 60fps (really variable 45fps - 60fps, hence the edit) or 1440p 30fps on Switch 2 and only 1080p 30fps on base PS4. 

Correct me if I am wrong...  but docked that means NMS will drop to 30 fps quite often because VRR doesn't currently exist.

It works the same as the PS4 Pro or any other pre-9th Generation console with an unlocked framerate. There is no v-sync, so it doesn't drop to 30fps. Just fluctuates mostly between 45fps and 60fps with the potential for noticeable screen tearing. 

The quality mode is pretty much equivalent to the PS4 Pro. 1440p using DLSS ~ 1800p with checkerboarding as far as how good it looks. I have the game on both platforms, and it looks pretty similar. 



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sc94597 said:
Chrkeller said:

Correct me if I am wrong...  but docked that means NMS will drop to 30 fps quite often because VRR doesn't currently exist.

It works the same as the PS4 Pro or any other pre-9th Generation console with an unlocked framerate. There is no v-sync, so it doesn't drop to 30fps. Just fluctuates mostly between 45fps and 60fps with the potential for noticeable screen tearing. 

The quality mode is pretty much equivalent to the PS4 Pro. 1440p using DLSS ~ 1800p with checkerboarding as far as how good it looks. I have the game on both platforms, and it looks pretty similar. 

This where I get confused.  Why does echoes on the switch drop from 60 to 30?  Why does DK drop from 60 to 30?  Because Nintendo uses v sync?



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

sc94597 said:
Chrkeller said:

I think there is where we disagree.  No way would I put the Switch at a 4 or 5 on either scales..  the implies the S2 is half way between the ps4 and ps5....  dude it isn't remotely half way between the ps4 and ps5.  If it were half way elden ring wouldn't be 1080p/30fps.  But looks like we will have to agree to disagree.  I think DF analysis (the Outlaws one as well) is spot on.

We've seen so little of the Switch 2 version of Elden Ring, it isn't clear that we can base anything on it. We have no idea if there is going to be an unlocked performance mode, for example. From the little we did see, the Switch 2 version is running with better graphics settings than the PS4 version.

I'm going by From Software.  They said it was 1080p/30fps.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
sc94597 said:

It works the same as the PS4 Pro or any other pre-9th Generation console with an unlocked framerate. There is no v-sync, so it doesn't drop to 30fps. Just fluctuates mostly between 45fps and 60fps with the potential for noticeable screen tearing. 

The quality mode is pretty much equivalent to the PS4 Pro. 1440p using DLSS ~ 1800p with checkerboarding as far as how good it looks. I have the game on both platforms, and it looks pretty similar. 

This where I get confused.  Why does echoes on the switch drop from 60 to 30?  Why does DK drop from 60 to 30?  Because Nintendo uses v sync?

Echoes does indeed use a double-buffer v-sync implementation. I am guessing Donkey Kong does as well, haven't looked at coverage on it and haven't played it yet. Nintendo tends to do this with their games in general. It's why BOTW would drop to 20fps, as another example. 

Chrkeller said:
sc94597 said:

We've seen so little of the Switch 2 version of Elden Ring, it isn't clear that we can base anything on it. We have no idea if there is going to be an unlocked performance mode, for example. From the little we did see, the Switch 2 version is running with better graphics settings than the PS4 version.

I'm going by From Software.  They said it was 1080p/30fps.  

Did they? I missed that. Everything I've seen that suggested 1080p 30fps was from analyst guesses based on the little bit of footage we saw in April. If I recall correctly, Digital Foundry was speculating a variable refresh rate given that the footage was introducing a weird stutter from the capture being transcoded from 60fps -> 30fps -> 60fps again. Richard stated that he thinks the game is running unlocked.

As for the resolution, I'd hope that From Software would implement a DLSS mode sooner or later, but given that they didn't on PC I wouldn't hold my breath. Not utilizing the tensor cores for DLSS is basically just leaving performance and/or image quality on the table. 

Last edited by sc94597 - on 14 August 2025

sc94597 said:
Chrkeller said:

This where I get confused.  Why does echoes on the switch drop from 60 to 30?  Why does DK drop from 60 to 30?  Because Nintendo uses v sync?

Echoes does indeed use a double-buffer v-sync implementation. I am guessing Donkey Kong does as well, haven't looked at coverage on it and haven't played it yet. Nintendo tends to do this with their games in general. It's why BOTW would drop to 20fps, as another example. 

Chrkeller said:

I'm going by From Software.  They said it was 1080p/30fps.  

Did they? I missed that. Everything I've seen that suggested 1080p 30fps was from analyst guesses based on the little bit of footage we saw in April. If I recall correctly, Digital Foundry was speculating a variable refresh rate given that the footage was introducing a weird stutter from the capture being transcoded from 60fps -> 30fps -> 60fps again. Richard stated that he thinks the game is running unlocked.

As for the resolution, I'd hope that From Software would implement a DLSS mode sooner or later, but given that they didn't on PC I wouldn't hold my breath. Not utilizing the tensor cores for DLSS is basically just leaving performance and/or image quality on the table. 

Thanks for the information on Echoes and likely DK.  I was always baffled by that.  I appreciate you taking the time to upskill my understanding.  

Perhaps my memory is off, but Souls is my second favorite franchise.  I have it my head From Software said 1080p/30fps, but I am going off memory with has inherit risk.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

With regards to lighting though, raytracing support can make a significant difference there; a game that requires it can still potentially be ported to Switch 2 with its lighting model retained, whereas a PS4/Pro version would need to use a downgraded alternative.

Resolution is also tricky; a lower pixel count with DLSS can be perceptibly superior to a higher pixel count with vanilla TAA/FSR.

My 4090 doesn't even handle real RT that well.  I wouldn't expect much from a RT perspective on the S2.  I keep RT on low with my 4090 because high RT is a fps killer.  

The capability is there; how it is utilized is going to be down to developer choice. PS5/Xbox Series don't have amazing RT capabilities either honestly, yet there are still a number of titles that utilize it. Star Wars Outlaws is using Ray traced global illumination on other platforms, so unless they've totally redone the lighting model, the Switch 2 port of that will be an example.