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Chrkeller said:
curl-6 said:

With regards to lighting though, raytracing support can make a significant difference there; a game that requires it can still potentially be ported to Switch 2 with its lighting model retained, whereas a PS4/Pro version would need to use a downgraded alternative.

Resolution is also tricky; a lower pixel count with DLSS can be perceptibly superior to a higher pixel count with vanilla TAA/FSR.

My 4090 doesn't even handle real RT that well.  I wouldn't expect much from a RT perspective on the S2.  I keep RT on low with my 4090 because high RT is a fps killer.  

The capability is there; how it is utilized is going to be down to developer choice. PS5/Xbox Series don't have amazing RT capabilities either honestly, yet there are still a number of titles that utilize it. Star Wars Outlaws is using Ray traced global illumination on other platforms, so unless they've totally redone the lighting model, the Switch 2 port of that will be an example.