curl-6 said:
With regards to lighting though, raytracing support can make a significant difference there; a game that requires it can still potentially be ported to Switch 2 with its lighting model retained, whereas a PS4/Pro version would need to use a downgraded alternative. Resolution is also tricky; a lower pixel count with DLSS can be perceptibly superior to a higher pixel count with vanilla TAA/FSR. |
My 4090 doesn't even handle real RT that well. I wouldn't expect much from a RT perspective on the S2. I keep RT on low with my 4090 because high RT is a fps killer.
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i7-13700k |
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Vengeance 32 gb |
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RTX 4090 Ventus 3x E OC |
Switch OLED







