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Chrkeller said:
sc94597 said:

It works the same as the PS4 Pro or any other pre-9th Generation console with an unlocked framerate. There is no v-sync, so it doesn't drop to 30fps. Just fluctuates mostly between 45fps and 60fps with the potential for noticeable screen tearing. 

The quality mode is pretty much equivalent to the PS4 Pro. 1440p using DLSS ~ 1800p with checkerboarding as far as how good it looks. I have the game on both platforms, and it looks pretty similar. 

This where I get confused.  Why does echoes on the switch drop from 60 to 30?  Why does DK drop from 60 to 30?  Because Nintendo uses v sync?

Echoes does indeed use a double-buffer v-sync implementation. I am guessing Donkey Kong does as well, haven't looked at coverage on it and haven't played it yet. Nintendo tends to do this with their games in general. It's why BOTW would drop to 20fps, as another example. 

Chrkeller said:
sc94597 said:

We've seen so little of the Switch 2 version of Elden Ring, it isn't clear that we can base anything on it. We have no idea if there is going to be an unlocked performance mode, for example. From the little we did see, the Switch 2 version is running with better graphics settings than the PS4 version.

I'm going by From Software.  They said it was 1080p/30fps.  

Did they? I missed that. Everything I've seen that suggested 1080p 30fps was from analyst guesses based on the little bit of footage we saw in April. If I recall correctly, Digital Foundry was speculating a variable refresh rate given that the footage was introducing a weird stutter from the capture being transcoded from 60fps -> 30fps -> 60fps again. Richard stated that he thinks the game is running unlocked.

As for the resolution, I'd hope that From Software would implement a DLSS mode sooner or later, but given that they didn't on PC I wouldn't hold my breath. Not utilizing the tensor cores for DLSS is basically just leaving performance and/or image quality on the table. 

Last edited by sc94597 - on 14 August 2025