Chrkeller said:
This where I get confused. Why does echoes on the switch drop from 60 to 30? Why does DK drop from 60 to 30? Because Nintendo uses v sync? |
Echoes does indeed use a double-buffer v-sync implementation. I am guessing Donkey Kong does as well, haven't looked at coverage on it and haven't played it yet. Nintendo tends to do this with their games in general. It's why BOTW would drop to 20fps, as another example.
Chrkeller said:
I'm going by From Software. They said it was 1080p/30fps.  |
Did they? I missed that. Everything I've seen that suggested 1080p 30fps was from analyst guesses based on the little bit of footage we saw in April. If I recall correctly, Digital Foundry was speculating a variable refresh rate given that the footage was introducing a weird stutter from the capture being transcoded from 60fps -> 30fps -> 60fps again. Richard stated that he thinks the game is running unlocked.
As for the resolution, I'd hope that From Software would implement a DLSS mode sooner or later, but given that they didn't on PC I wouldn't hold my breath. Not utilizing the tensor cores for DLSS is basically just leaving performance and/or image quality on the table.
Last edited by sc94597 - on 14 August 2025






