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Chrkeller said:
sc94597 said:

None of this a representative of the average PS4 game.

Yakuza 0 is really a seventh-generation title in terms of render-pipeline and is capped at 60fps on both platforms.

The other three are cross-generation titles, targeting the current generation platforms and are more CPU demanding than your typical 8th Generation title. 

No Man's Sky is an example of your standard PS4 30fps game that isn't cross-generation. It targets 1080p 60fps (really variable 45fps - 60fps, hence the edit) or 1440p 30fps on Switch 2 and only 1080p 30fps on base PS4. 

Correct me if I am wrong...  but docked that means NMS will drop to 30 fps quite often because VRR doesn't currently exist.

It works the same as the PS4 Pro or any other pre-9th Generation console with an unlocked framerate. There is no v-sync, so it doesn't drop to 30fps. Just fluctuates mostly between 45fps and 60fps with the potential for noticeable screen tearing. 

The quality mode is pretty much equivalent to the PS4 Pro. 1440p using DLSS ~ 1800p with checkerboarding as far as how good it looks. I have the game on both platforms, and it looks pretty similar.